MAD MAX from 2015, while not tied directly to the new movies it scratches an itch I haven’t found in any other game. It’s dark and bleak and brutal. The combat on foot and behind the wheel are both incredible. Nothing quite like being in the middle of ripping a convoy 7 new assholes and being hit with a dust storm. It can be repetitive if you want to complete everything but BY THE GODS OF VALHALLA is it a fucking blast.
Games
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It actually is directly tied to the movies. The character who first gives Furiosa a chassis to build from isn't quite as hunchbacked as in the game but he is credited as "Chumbucket!"
Super Metroid
Super Metroid is still the first that comes to mind. Amazing experience from start to finish.
- Portal 1/2 of course.
- Grim Fandango. (Flawed yes, but absolutely a masterpiece)
- Psychonauts.
- Fallout New Vegas.
- System Shock (the original).
- The Longest Journey.
- Mass Effect. Maybe.
The Spyro the dragon trilogy for me is just an absolute masterpiece.
Final Fantasy VII, IX and X are three master pieces
Metroid prime and fusion
Fatal Frame trilogy on the PlayStation 2, Forbidden Siren, Silent Hill 2, Resident Evil 2 are amongst the best of the best
I don't see Goldeneye on your list.
The Witness
Zelda Breath of the wild for me. Don't get me wrong I enjoyed Tears of the Kingdom but breath of the wild scratched a perfect itch for me. Especially master mode. Well over 1000 hours played.
So I think it's actually really important that the games that would be considered objective masterpieces would have to overcome any language barriers and be an experience approachable by anyone. You can learn the mechanics to enjoy the gameplay without words
So:
- Portal
- Journey
- Binding of Isaac
- Shadow of the Colossus
- Metro 2033 (which I have sat on and I believe even if it was entirely in Russian you would still get it )
- DOOM (original you don't need words you shoot)
- Super Mario Bros. 3
- Katamari Damacy
Then there are dialogue option stories that are fantastic stories that I could consider greats but shareable masterpieces is hard to say as they rely on you speaking the language both literally and then gameplay wise:
- Stanley Parable
- Outer Wilds
- Tales From the Borderlands
- To the Moon
- Talos Principle
- Golf Club Wasteland
- Dead Space
Okay, now do it all on a bell curve.
What's the most absolute medium game, to which all other games are compared to, and if worse, fail, or are better and pass?
Oooooh I like that question. I feel like it would have to be some kind of Call of Duty, right? Some absolutely mediocre slop that still has enough mechanical satisfaction and mind-numbing explosion-and-cliché-filled story to keep you somewhat entertained, yet still remaining completely forgettable.
Supergiant games' holy trinity: Bastion, Transistor and Pyre.
Also, the only Borderland games 1 and 2; don't believe the lies there are no more true Borderlands games and no there most certainly is no movie.
There's also one other, but you'll need a crowbar or a gravity gun in hand for me to tell you about it.
Hades
Hollow Knight
Noita
Super Metroid
Prey (2017)
DOOM (2016)
Factorio
Stardew Valley
Undertale
Curious to hear what the criteria for "masterpiece" is, otherwise I think it is just peoples' subjective opinion of what makes a great game that they also think others might agree about being a great game. Genuinely curious, interested in discussion, not saying this to shut down any of the answers here.
Historically a masterpiece has been a (or the) work that demonstrates an artist is capable of utilizing their medium to its fullest extent, i.e. it has been mastered. Per ye olde Wiki:
Historically, a "masterpiece" was a work of a very high standard produced by an apprentice to obtain full membership, as a "master", of a guild or academy in various areas of the visual arts and crafts.
In that light, I'd say the best qualified would be games that completely utilized the capabilities of the platform they were designed for or, perhaps of interest to more people, expanded what everyone thought could be done with those systems. Games which were furthermore well polished and complete, and did not have much room for improvement taking into account the constraints they had to work with at the time. (For instance: No duh we could make Mario 64 run at a higher framerate and have better textures to look nicer on hardware now. That doesn't mean it wasn't arguably a masterpiece of its time, on the system it was on.) This doesn't just have to be technical stuff -- It could be the way the game used storytelling, its gameplay mechanics, or anything else.
There hasnt been yet a game that could replicate the experience I ld had when I played Planescape: Torment
It took a while to get there, but Cyberpunk 2077.
- Bloodborne
- Bioshock
- Hollow Knight
Prey, System Shock 2, Outer Wilds, and Undertale are fully-realized microcosms where the primary game is unfolding the complex origami of the setting. All of them absolutely beautiful to experience.
Metro 2033. Played it in the dark with good surround sound headphones on, and it's positively claustrophobic.
Last Light is good too, but at little too optimistic IMHO. 2033 nails that endless pit of despair feeling, with just enough lucky breaks that you might make it through.
Chromehounds was the greatest mech game on shitbox 360 and you can't change my mind.
The sheer variety in player created metas was glorious to behold. Sure, you could play how the game encouraged you to play and hang your weapons in "normal" configurations. But you could also bury whole teams in indirect fire with a triple double from across the map. You could build a little punchy boi buggy with a dick piston, cockpit, wheels, and nothing else. You could even try to sweat the meta in the chicken leg howitzer or the turtle up in the armored crab.
The only limits were creativity and spacer availability lmfaooo
"Abzû". That's a hill I'm willing to die on. Got to me even more than Journey or Jusant.
Also, thought very differently, "Senua Hellblade" because it perfectly displayed a condition that I could never fit into words.
What's left of edith finch.
Such an amazing game. Absolute masterpiece.
I didn’t see these listed so I’m dropping some objective masterpieces here:
- Persona 5 Royal
- Golden Sun
- Golden Sun: The Lost Age
- Horizon Zero Dawn
Edit: Added HZD as I didn’t see it while scrolling through this post.
Sekiro
Few games have such tight game design, story, lore, and characters blended so well into a single experience.
I don't think I even want or need a sequel.
Super Hexagon
It's about as simple as a 'modern' game can be (I read there was even a port of it to Commodore 64.) but it's a finely tuned machine. When you lose - and you will, a lot - it feels like mostly your own fault and not the game's.
The difficulty levels very accurately start at Hard for the easiest one. There are 6 total levels, the next 5 difficulties are Harder, Hardest, Hardester, Hardestest, and Hardestestest.
With much time and luck I can beat the first level (unlocking the 4th). On a lost save I had unlocked the 5th level by completing the 2nd, and have only ever seen the 6th in videos from other people. I would have to beat the 3rd to see it myself, and that's not happening.
The criteria to beat a level is "last for 60 seconds".