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The original was posted on /r/selfhosted by /u/decduck on 2025-04-07 01:55:44+00:00.
I'm one of the maintainers of Drop OSS, and we're aiming to create an open source, and self-hostable alternative to the services that Steam provides. You can check out our GitHub here:
We've been thinking through our cloud saves and syncing functionality, and we were wondering what would be the most flexible but easy-to-use way to implement it for server admins.
The options we came up with were:
- Use Luduvasi, a FOSS game backup tool. This may not play well with some cracked or DRM-free games, as it's intended for storefronts like Steam and Epic. Server admins will have to learn how to use Luduvasi in order to customise the configuration.
- Use a home-grown solution, probably with a less steep learning curve and some sort of web-based editor. Server admins will have to create each configuration manually.
- Allow server admins to create a simple shell script that fetches/restores. Transferable skills, very flexible, ultimate customisability. Could optionally use Python, JavaScript or Lua.
I'd love to hear other options in the comments.