this post was submitted on 26 Mar 2025
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Gaming

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[–] Chozo@fedia.io 20 points 1 year ago

It took less computational power to put a man on the moon than it does to make the shadows look 2.03% more realistic.

[–] newthrowaway20@lemmy.world 14 points 1 year ago* (last edited 1 year ago) (1 children)

I would laugh if it wasn't true. But also, people underestimate how realistic light and shadows can really sell a scene. It just shouldn't require the electricity of a refrigerator to do it.

A lot of that is just poor implementation on the developers end. They go “oh the engine we bought supports this? Well let’s do the bare minimum to enable the setting.” And you get games that don’t even look better, but run like ass.

[–] Godort@lemm.ee 12 points 1 year ago

This, but unironically

[–] dual_sport_dork@lemmy.world 10 points 1 year ago

The trouble with this is that every single statement in it is true.

[–] nagaram@startrek.website 9 points 1 year ago

What do you mean you don't like seeing a perfect real time reflection of the NPC across from you in a puddle that costs you 95% of your frame rate?

[–] Kolanaki@pawb.social 8 points 1 year ago* (last edited 1 year ago)

Even without RTX scenery can look damn near real. But the moment there is a human in the scene, the uncanny valley fucks everything up. I don't even get it because animals can look perfect and not trigger the uncanny valley effect, but humans always do. RTX won't ever fix that.

[–] silverlose@lemm.ee 1 points 1 year ago

I mean I agree but damn the new Diana jones game looks gooooood boi