There are two books you might be interested in:
Marx at the Arcade - It likely covers what you've done, but its short so you can easily dive into any particular category the book brings up.
The PlayStation Dreamworld - A experimental analysis of video games using Freudian Dream Analysis. Video games are a special class of art because they are uniquely interactive. You are immersed, you forget that you are playing a game. This immersion, this Process of Forgetting ("They don't know, but they do it anyway"), is the player's process of absorbing the game's ideology. At the same time, it shows just how weak Ideology really is when that immersion is broken and we become aware again that we are playing a game. This book is also short, so you can dig much deeper on this analysis if you want.