this post was submitted on 12 Sep 2023
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[–] happybadger@hexbear.net 39 points 2 years ago (1 children)

I hope it's like Victoria 3 where nerds get mad because they can't figure out why communism raises the standard of living so much.

[–] EnsignRedshirt@hexbear.net 35 points 2 years ago (1 children)

Paradox seems to be fairly dedicated to high-fidelity simulation. If you try to make your economic simulator accurate, communism is going to be op. We love to see it.

[–] jackmarxist@hexbear.net 27 points 2 years ago (1 children)

Paradox when they can't implement CIA into the game(They can't mess with socialism now)

[–] EnsignRedshirt@hexbear.net 19 points 2 years ago (1 children)

It would be hilarious if their answer to communism op was imperial hegemony constantly undermining your efforts. Would radicalize a few gamers, I'm sure. "I don't get it, everything is fine inside my own country, but other countries keep funding efforts to coup my government for no apparent reason!"

[–] CyborgMarx@hexbear.net 8 points 2 years ago (1 children)

The corporate holdings add-on in Stellaris functions pretty much like that, I still remember the fury I felt watching a hyper-capitalist (but physically adorable) species open a branch office on my home world and steal half my energy credits, I make no bones about it, in that playthrough I went full Imperium of Man on those cute little capitalist slug-people

[–] EnsignRedshirt@hexbear.net 5 points 2 years ago

Sometimes you have to purge the unclean, no way around it.

[–] omenmis@hexbear.net 10 points 2 years ago (2 children)

holy shit humanoids can be more bigoted too if im reading speaking of friends: ugh correctly

what the fuck is stellaris

[–] Outdoor_Catgirl@hexbear.net 12 points 2 years ago

Sci fi strategy game. You can build your civilization and be anywhere between the Federation from Star Trek and the Imperium of Man from Warhammer. Its giving people who like being the bad guys more ways to do that.

[–] panopticon@hexbear.net 8 points 2 years ago

now with more racism and xenophobia!

[–] Awoo@hexbear.net 10 points 2 years ago* (last edited 2 years ago) (1 children)

Is the "with Stellaris characteristics" the part where most players do mass genocide of the entire galaxy?

[–] Outdoor_Catgirl@hexbear.net 11 points 2 years ago (1 children)

Making an computer that is fun to fight is a lot easier than a computer that is fun to diplomacy. Maybe with chat bots you could make a computer player that has some semblance of being able to talk to, but unless you are playing with other humans, diplomacy isn't workable.

[–] anaesidemus@hexbear.net 9 points 2 years ago

true, turning the computer into vassals is usually preferable to getting them in a federation

[–] emizeko@hexbear.net 4 points 2 years ago* (last edited 2 years ago) (1 children)

empire without a Ruling class

(to avoid the contradiction let's assume "empire" is a substitute for "space state") even a DotP has a ruling class: it's the workers!

democratically-elected Stewards

still a state, still a DotP, still has a ruling class.

[–] Leon_Grotsky@hexbear.net 6 points 2 years ago

Yeah Stellaris uses "Empire" as the default term for interstellar polities.