this post was submitted on 07 Feb 2025
106 points (98.2% liked)

Games

20996 readers
356 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
all 17 comments
sorted by: hot top controversial new old
[–] jjjalljs@ttrpg.network 46 points 6 months ago (2 children)

The original Diablo I remember being more thoughtful and slower paced. I liked it. Diablo3 turned into just a brainless light show without much tactics. Less rewarding.

[–] ilovededyoupiggy@sh.itjust.works 27 points 6 months ago (1 children)

I'm two evenings into a D1 (DevilutionX) single player story run though. Can confirm. Definitely much slower and more deliberate, and not just because they hadn't invented running yet. Nothing respawns, the world is fixed from the start, so everything is a limited resource. Do I really need to buy this sword now or should I try to hold out for something to drop? Much more strategic gameplay... Slow forward exploration, hiding behind doors and corners letting monsters come to you one by one, stuff like that.

In the later games I'd just whirlwind through everything (spin2win, baby!) and hope for the best. If I need more gold or whatever I can always just save and exit and come back in and run through the area one more time. Definitely not doing that here. Every choice matters, so slow down and make it count.

[–] AwesomeLowlander@sh.itjust.works 11 points 6 months ago (1 children)

I agree with most of it, but most players generally would just save and respawn a new map in D1 to get more resources?

[–] ilovededyoupiggy@sh.itjust.works 6 points 6 months ago

Shit, you're right, I forgot all about that, it'd been so long since I've played it. Starting a new game with an existing character keeps your stats/inventory but resets the rest of the world.

I guess I'll go ahead and buy that sword now.

[–] tal@lemmy.today 25 points 6 months ago* (last edited 6 months ago)

Brevik explains that the hordes of enemies take away the personal nature of the ARPG journey. While the enemy count of the original Diablo games were high for their time, the modern takes on the genre have taken the wrong lesson from those originals.

I have to say that that's a bit of a turn-off for me in roguelikes, too. Like, mowing through hordes of "explosive breeders" -- a property that Moria and some child roguelikes, like Angband, had on some enemies -- is mind-numbing.

[–] supersquirrel@sopuli.xyz 1 points 6 months ago* (last edited 6 months ago)

Meh Soldak Studios has utterly schooled this fool at bringing interesting depth and richness to ARPGs without betraying or losing focus of the core gameplay loop and I doubt he has ever even heard of Soldak or any of their games

Din's Legacy

https://store.steampowered.com/app/911550/Dins_Legacy/?curator_clanid=33045705

Zombasite

https://store.steampowered.com/app/408960/Zombasite/?curator_clanid=33045705

Drox Operative 2

https://store.steampowered.com/app/1305310/Drox_Operative_2/?curator_clanid=33045705

[–] bjoern_tantau@swg-empire.de 1 points 6 months ago (2 children)

David "don't make Diablo real-time" Brevik?

I mean, I agree with him on Diablo 3 and 4. But perhaps he's not the best authority.

[–] pimento64@sopuli.xyz 44 points 6 months ago (1 children)

What are you talking about? He was opposed making Diablo real-time, but he personally implemented real-time combat and tried it out, and then changed his mind. It's not fair to say "perhaps he's not the best authority" when is the one who actually made the change from it being fantasy X-COM to a real-time ARPG, and did it using the platinum standard of the fair shake.

[–] MellowYellow13@lemmy.world 12 points 6 months ago

Way better authority than you hands down