I hope at least half of those were real games and not the shovelware I see all the time ;(
Steam Deck
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
Most of them complete garbage though.
Meanwhile people still play the few popularity games and it never ends.
That's not a good thing. The Steam store sucks these days, there's far too much complete shit
I dunno. I rather have that devs have an easier time to get on the platform and release a surprise hit, than an arbitrary hurdle that gatekeeps the platform.
If something is shit, it will just not be relevant.
Downside is, that devs actually need to promote their stuff instead of completely relying on just being discovered on the platform
Downside is, that devs actually need to promote their stuff instead of completely relying on just being discovered on the platform
If it's easier to get on the platform, but it requires that you spend the same amount on marketing as development, is it actually easier to get on the platform? Sounds like the worst of both worlds for everyone except Valve.
but it requires that you spend the same amount on marketing as development, is it actually easier to get on the platform?
yes. Because you're on the platform. All it takes in 100 bucks and you're good to go. Distribution and sales already taken care of.
Counter example: Until steam opened up fully, you would not have a chance for a game like balatro to reach its popularity. The dev himself stated that he expected to sell only a handfull of copies. Not a chance he'd go through all the hoops of trying to get it through something like Steam Greenlight, let alone a "proper" publisher.
I rather have a bunch of low effort games that nobody looks at even twice, if that means we get a chance of getting a couple of really good indie games
You're right, but I think that's probably preferable to back when steam was much stricter about games on their platform. I remember a lot of good or promising games not being allowed onto steam, especially foreign VNs.
It's true there's a lot of crap on Steam these days, but generally we're not seeing good games being unable to get on the platform. And steam has tried to use curators/etc to give ways for users optional ways to cut out the crap and focus on a smaller number of recommended titles.