this post was submitted on 29 Aug 2023
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Gaming

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Video Game Industry: $221B (lemmy.dbzer0.com)
submitted 2 years ago* (last edited 2 years ago) by Zuberi@lemmy.dbzer0.com to c/gaming@beehaw.org
 

cross-posted from: https://lemmy.dbzer0.com/post/2935413

Gaming market expected to breach $500B by 2030.

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[–] Even_Adder@lemmy.dbzer0.com 5 points 2 years ago

The numbers will be a lot closer once someone can figure out how to get people to gacha for movies and music. For now, they're just going to have to be satisfied with subscription services.

[–] uninvitedguest@lemmy.ca 3 points 2 years ago

I'd be curious how this all shakes out when including different product lines. For example, Disney movies are merchandised to high heaven. How does the licensing revenue that Frozen picks up add to the pot compared to Overwatch.

[–] emptyother@programming.dev 2 points 2 years ago (1 children)

Well, movies and music doesnt come with microtransactions. Unless we count popcorn, and concert merch, i guess.

[–] emptyother@programming.dev 1 points 2 years ago

Huh, a new thought.. Micro? Why is it called "micro" transactions still when theres nothing micro about them any longer? Skins for 20$ and the like isnt exactly micro. Should probably be called desi-transactions. Deca-transactions in some cases.