Python, and dynamically typed languages in general, are known as being great for beginners. However, I feel that while they’re fun for beginners, they should only be used if you really know what you’re doing, as the code can get messy real fast without some guard rails in place (static typing being a big one).
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The amount of unqualified people is staggering beginning with those who have no university education.
If you're not a programming superstar you can probably make more money writing nothing but Terraform code for hapless enterprises.
Good programmers need to be creative, flexible (soft skills with others), critical thinkers, and problem solvers. Lacking those kinds of features makes for a rigid and terrible programmer that is near impossible to work with or code behind. Leave the ego at the door.
If your function is longer than 10 statements, parts can almost always be extracted into smaller parts. If named correctly, this improves readability significantly
HELL NO! If you split that function into three, but these always have to be called in succession, you win nothing but make your code WAY harder to read/follow.
I find that S-expressions are the best syntax for programming languages. And in general infix operators are inferior to either prefix or postfix notation.
Modern PHP is great and people judging it by PHP 5 (version that's almost 20 years old) are idiots.
Mandatory pull requests + approvals within a team are a waste of everyone's time.
Big hot take to me; especially in an organization with a large size and code high standard
My crazy take is that there needs to be a interpretative language alternative to Python which uses brackets to define scope and/or things like elif/else/fi/endif/done. Much easier that way in my opinion, and the ";" shouldn't be necessary. I'm used to Python, but if I had another language which can be used to serve similar purpose to Python with those features, I would never code in Python again when it comes up.
Having to code in Julia and G'MIC (Domain-Specific Interpretative language that is arguably the most flexible for raster graphics content creation and editing), they're the closest to there, but they're more suitable for their respective domain than generic ones.