this post was submitted on 05 Nov 2024
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[–] DrSleepless@lemmy.world 22 points 10 months ago (3 children)

Oh that’s why the new game sucks

[–] deadcream@sopuli.xyz 18 points 10 months ago (1 children)

One has absolutely no connection with another. It's been 13 years since BioWare last used Origins' engine. Few people in software development stay in one company for that long (especially programmers who would feel no personal connection to company's IP, unlike writers or artists).

[–] DrSleepless@lemmy.world 3 points 10 months ago

Thank you for enlightening me.

[–] WereCat@lemmy.world 7 points 10 months ago

The game sucks because of the writing not because it runs on a different engine

[–] Duke_Nukem_1990@feddit.org 1 points 10 months ago

Does it suck tho, or are gAmErS just whining because trans people exist in the game? Can never tell nowadays.

[–] zephorah@lemm.ee 8 points 10 months ago (1 children)

Where’d they go? Larian?

[–] blindsight@beehaw.org 9 points 10 months ago

Dragon Age: Origins came out 15 years ago. That's a very long time to stay with the same company in the tech sector. It's not at all unusual that there are so few people left who worked with the engine for the first game.

[–] deegeese@sopuli.xyz 6 points 10 months ago (1 children)

So they can’t get 3 of them to spend a week to write a primer for new devs?

[–] deadcream@sopuli.xyz 5 points 10 months ago (1 children)

They are probably an experienced team members that are needed on ME5, and management decided that they can't distract them. And these new devs would spend a lot of time figuring out a completely unfamiliar codebase (also creating a proper remaster would also necessitate a lot of low-level changes to the engine which will make it much harder). So it's a business decision, not technical one.

[–] deegeese@sopuli.xyz 8 points 10 months ago

Exactly, it’s “won’t” not “can’t”.

Even with zero legacy staff they could assign people to learn/document the old engine if there was enough potential revenue.