this post was submitted on 07 Oct 2024
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[–] Wilzax@lemmy.world 105 points 10 months ago (3 children)

Statistically the deadliest enemy in Mario

[–] Brkdncr@lemmy.world 37 points 10 months ago (1 children)

Maybe the deadliest single enemy ever? That goomba has taken more lives than nearly any other game character.

[–] samus12345@lemmy.world 35 points 10 months ago (1 children)

The ghosts in Pac-Man have gotta be way up there, too.

[–] Thassodar@lemm.ee 13 points 10 months ago (1 children)

Don't discount the Space Invaders.

[–] samus12345@lemmy.world 13 points 10 months ago (1 children)

Them, too, but Pac-Man has aged a lot better so I'm willing to bet more people have been playing it throughout the years.

[–] skulblaka@sh.itjust.works 11 points 10 months ago

I know of at least two youtubers that have racked up a few billion more kills off that first goomba by training neural net AIs to play Mario

[–] tacosanonymous@lemm.ee 22 points 10 months ago

Not gonna lie, I used to jump over it instead of fucking with it.

[–] De_Narm@lemmy.world 5 points 10 months ago (3 children)

In absolute numbers, yes, but surely something has to be deadlier (# of deaths / # of apperances). That would actually be a fun thing to figure out.

[–] nexguy@lemmy.world 10 points 10 months ago

Some gap in the floor somewhere I imagine.

[–] MajinBlayze@lemmy.world 2 points 10 months ago

Probably one of those old arcade games, allegedly some were not designed to be possible to beat

[–] Monstrosity@lemm.ee 1 points 10 months ago

Thanos from Marvel Vs Capcom?

[–] ininewcrow@lemmy.ca 79 points 10 months ago (4 children)

I spent about an hour figuring out how to get to level 3 when I first got this game as a kid.

Then I spent about a year of non stop playing before me and my brothers finally figured out how to beat the entire thing.

These were the days before the internet and we didn't have access to gaming magazines, comics or even TV shows that showed us how to this. It was all up to us. And the feeling of finally winning felt like we had reached the peak of Mount Everest.

[–] The_Picard_Maneuver@lemmy.world 31 points 10 months ago (3 children)

I'm still trying to chase that feeling with games today, but there aren't many that are confident enough to challenge us in the same way.

I love that "peak of mount Everest" moment when you truly feel like you've "beaten" a game rather than "finished" it.

[–] skulblaka@sh.itjust.works 13 points 10 months ago (1 children)

Play Tunic

It's a significant work of effort just to learn to read in that game, let alone anything else

It's one of the very best modern love letters to classic Legend of Zelda that I've ever played. Don't look up a guide unless you're really about to quit.

[–] The_Picard_Maneuver@lemmy.world 1 points 10 months ago

I think I have this game and just haven't played it! Will definitely go in blind.

[–] RinseDrizzle@midwest.social 5 points 10 months ago (1 children)

Honestly one of the reasons I'm a big Fromsofty. They are definitely brave enough to toss you a real challenge.

[–] PraiseTheSoup@lemm.ee 3 points 10 months ago

and respect you enough to let you walk right off a cliff

[–] Charapaso@lemmy.world 5 points 10 months ago

Outer Wilds gave me that sensation

[–] hakunawazo@lemmy.world 19 points 10 months ago* (last edited 10 months ago) (2 children)
[–] ininewcrow@lemmy.ca 9 points 10 months ago* (last edited 10 months ago)

I was in grade school when me and my brothers first started playing this and we played it from start to finish because we never knew that there could be hidden parts to the game at all. I went into high school a year later and one of the first friends I met told me about Warp Zones ... I went and showed my brothers and it was like discovering a hidden message from the Illuminati and we had become part of some sort of secret brotherhood.

After learning about all the warp zones ... then the competition became speed running the game. We thought it was just amazing to be able to play through the entire game in under an hour. I know it can be done in five minutes but we were never that good.

New generations today have no idea what it felt like to discover these things for the first time ever when things like this didn't exist before ... and to live in a world where there was no internet or immediate way to talk or chat with people all over the world. Discovering stuff like this through word of mouth was unbelievable and amazing.

[–] akincisor@sh.itjust.works 5 points 10 months ago (1 children)

They don't help if you are suddenly being shot at by bullets and fish... Not to mention latiku chucking spineys.

[–] hakunawazo@lemmy.world 3 points 10 months ago

What I hated most were the repeating paths. They did it in Zelda too.

[–] ArmoredThirteen@lemmy.ml 12 points 10 months ago

It wasn't until college that I was able to beat super Mario land on Gameboy. Spent a couple weeks of dedicated practice. Even then it was only because I stumbled ass-first into a way to generate lives and 80 was barely enough

[–] TexasDrunk@lemmy.world 9 points 10 months ago

The days before we had access to Nintendo Power were difficult, but damn it was fun. I remember finding the warp zone in 1-2 my first time. I remember my cousin, after missing the warp zone, accidentally finding the infinite underwater level.

[–] UnderpantsWeevil@lemmy.world 31 points 10 months ago* (last edited 10 months ago) (1 children)

This is just the intro panel in a five-hundred comic training montage. It ends in some absurd perfect-play speed run.

[–] Lupus@feddit.org 17 points 10 months ago

Eye of the tiger plays faintly from somewhere.

[–] Roflmasterbigpimp@lemmy.world 26 points 10 months ago
[–] Diplomjodler3@lemmy.world 19 points 10 months ago (1 children)

That's pretty much my experience from my only ever attempt to play this game.

[–] Tja@programming.dev 41 points 10 months ago

It helps if you jump on them

[–] Gork@lemm.ee 10 points 10 months ago (1 children)

Wouldn't the Kaizo Mario mod be a better way to kill off Mario?

[–] samus12345@lemmy.world 4 points 10 months ago

That's why Bowser's brother built the worlds in Mario 2 (Japanese version) much harder.

[–] Underwaterbob@lemm.ee 10 points 10 months ago

It's a trick. He has one life left. Mario only dies permanently after he dies at x0.

[–] Atrichum@lemmy.world 8 points 10 months ago

It me.

God i suck at platformers.

[–] BigBenis@lemmy.world 1 points 10 months ago

I would just get the cape and fly over every world