just let me play dino crisis forever and ever amen
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I actually would not mind a Dino Crisis remake in the style of the Resident Evil 2/3/4 remakes at all
I think there was news that Capcom had specifically rejected a Dino Crisis remake some time ago though
good, remakes are bad and gaming should have stopped in the 00s
Resident Evil did it because of a bug originally but they kept it because it was a strong aesthetic choice and let them just render the background as a fixed image rather than a 3d polygonal space or whatever - or at least that's what I heard and half-remember lol. I know they for sure did that with older rpgs like Baiten Kaitos, which makes the backgrounds look absolutely beautiful for less processing time. Although, I guess processing isn't as much a concern today given last gen and current gen consoles are pretty beefy.
I think it's still quite strong as long as the dev does it with intention - and given that it's not the default, they almost certainly would. It's definitely disempowering which is great for horror games, it's more cinematic because the dev controls EXACTLY what you're seeing at any given point (you'd never miss something important cause you whip panned by it in first person). You could hear stuff but not know where it's going to jump out because you can't control the camera, which is spooooky. There's no way you can like sneak up at a corner to scout out what's coming, you see what the camera shows you and if there's an ambush - well, too bad you gotta deal with it as an ambush instead of mimicking stealth archer/sniper gameplay.
As for things being more open, some games are still quite linear like Dark Souls 3 can be (although the actual areas are expansive I guess its not a great example lol) and they do quite well with it. Itd be interesting to see something modern take advantage of a fixed camera again instead of open world de jure.
Resident Evil did it because of a bug originally but they kept it because it was a strong aesthetic choice and let them just render the background as a fixed image rather than a 3d polygonal space or whatever - or at least that's what I heard and half-remember lol. I know they for sure did that with older rpgs like Baiten Kaitos, which makes the backgrounds look absolutely beautiful for less processing time. Although, I guess processing isn't as much a concern today given last gen and current gen consoles are pretty beefy.
To be clear, I didn't mean fixed camera angles AND pre-rendered backgrounds, though the two were definitely synonymous at first. Silent Hill and Dino Crisis on the PS1 already had 3D game worlds with semi-fixed camera angles that allowed things like seamless tracking shots of the player as they moved through the environment.
It's definitely disempowering which is great for horror games, it's more cinematic because the dev controls EXACTLY what you're seeing at any given point (you'd never miss something important cause you whip panned by it in first person).
Speaking of the Project Zero/Fatal Frame series, when the PS2 games wanted to show a spooky ghost, they would cut to a new camera angle that showed the ghost off, but the player character remained on screen and control didn't need to be taken away from the player, making the cuts feel more seamless since you're already used to camera angles changing constantly
In the fourth game they stop the game and cut to a zoom in on whatever they need to show you