this post was submitted on 25 Aug 2023
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I'm out of the loop on modding Bethesda games like Fallout and Elder Scrolls but I've seen some posts here and there about using Nexus games.

Assuming Starfield is using the same engine, system, structure, etc, how possible do you think it would be to install mods? I'm going to be purchasing on Steam and running the game through Proton on Arch. Thanks.

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[–] kadu@lemmy.world 22 points 2 years ago (1 children)

Honestly, if the culture around modding the game develops around one specific modding tool and injector, it's always a major headache for platforms like Linux.

If instead they follow the much better and modern approach of quite simply posting the mod and dependencies on Nexus Mods, modding on Linux is no different than Windows.

[–] flashgnash@lemm.ee 6 points 2 years ago

Minecraft modding is a shining example of how to do it imo, install modloader > dump mods in mods folder

I suppose it has the advantage of being java though

[–] kebabslob@lemmy.blahaj.zone 8 points 2 years ago

MO2 is easy as pie to set up (if ya know what you're doing). Basically, you just gotta change the steam launch options a wee bit and then ya got it. Something like 'echo %command% > /dev/null && /your/path/to/proton run modorganizer2installer.exe' then once its installed you change the path from the installer executable to the modorganizer executable! Ezpz

[–] ipacialsection@startrek.website 7 points 2 years ago* (last edited 2 years ago)

I've never played Starfield, but I haven't had issues with Elder Scrolls mods on Proton. If the Nexus Mods app doesn't work, you can just download the individual mods from their website, which I prefer anyway.

[–] DarkMetatron@feddit.de 3 points 2 years ago

Skyrim and Fallout Modding are, kind of, the reason I still have a Windows installation on my PC.

Most of it works great in Linux but Tools like Nemesis or even worse Synthesis will either don't start at all or produce walls of errors when run in Linux.

Basic Starfield modding will most likely be not an issue at all.

[–] eric5949@lemmy.cloudaf.site 3 points 2 years ago (3 children)

Skyrim and Fallout mods work great! The mod organizer I use, MO2, is pretty laggy though. So I imagine it'll be the same with starfield.

[–] fraydabson@sopuli.xyz 1 points 2 years ago

Yup. Playing fallout tale of two wastelands with multiple mod packs (over 100 mods) on Linux and using steamtinkerlaunch I had no issues.

[–] squarm@lemm.ee 1 points 2 years ago (1 children)

I found running mo2 through the github script and then disregarding the recommended proton version for version 8 fixed all the GUI lag and then allowed me to launch most modding tools, as well as enabling better vfs support

[–] eric5949@lemmy.cloudaf.site 2 points 2 years ago

What GitHub script are you referring to? I know of one but I definitely still have a super laggy mo2.

[–] flashgnash@lemm.ee 1 points 2 years ago (1 children)

Mo2 is far from perfect but a hell of a lot easier to get working on Linux than vortex

[–] eric5949@lemmy.cloudaf.site 2 points 2 years ago (1 children)

I haven't even tried with vortex tbh, I didn't use it even on windows.

[–] flashgnash@lemm.ee 2 points 2 years ago (1 children)

On windows it was pretty good if a little laggy (electron)

[–] eric5949@lemmy.cloudaf.site 3 points 2 years ago

Oh it's an electron app, that explains the hate.

[–] fraydabson@sopuli.xyz 2 points 2 years ago

I think it shouldn’t be a problem. I’m currently playing fallout tale of two wastelands on Linux mint. Once I found steamtinkerlaunch it was so easy to mod.

[–] Ichinin@infosec.exchange 1 points 2 years ago

@octobob If you can get Starfield to run on Linux, mods will most likely work too. Just don't expect things like script extenders to work.