this post was submitted on 23 Sep 2024
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Gaming

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[–] spacemanspiffy@lemmy.world 50 points 11 months ago (4 children)

SMB2 doesn't have to be a like other MArio games to be a superb game.

https://yt.artemislena.eu/watch?v=Os0zmiMfRjM

I'll listen to this any time, any day.

[–] OpenStars@discuss.online 16 points 11 months ago

For anyone that needs the YouTube link (from which you can convert to whatever): https://www.youtube.com/watch?v=Os0zmiMfRjM.

[–] captain_aggravated@sh.itjust.works 2 points 11 months ago (1 children)
[–] Speculater@lemmy.world 4 points 11 months ago (2 children)

I'm just going to say it, Adventures of Link is objectively a horrible fucking game with apparently no direction. I've sunk 50-100 hours on the original Zelda. Maybe 5 on the sequel? 4 of them trying to find a silver lining.

[–] captain_aggravated@sh.itjust.works 2 points 11 months ago

I think Adventure of Link could be fixed. There's a lot of shit that's "Nintendo Hard" aka unfairly punishing. I think the bones of the thing are okay, but there's a lot to repair.

[–] Kolanaki@yiffit.net 2 points 11 months ago* (last edited 11 months ago) (1 children)

Did you know that a shitton of RPG elements first came from Adventure of Link and are still present in modern games? That's the silver lining.

[–] ICastFist@programming.dev 2 points 11 months ago

I wish they'd bring back transforming into a faerie to skip everything inside dungeons and wrong-warp everywhere

[–] Mojave@lemmy.world -2 points 11 months ago (1 children)

It's just another side-scrolling platformer. It is like all the other Mario games

[–] okwhateverdude@lemmy.world 15 points 11 months ago (1 children)

That's a bit heretical if you consider the context in which SMB2 came into being. It introduced many new concepts not present in the first SMB and stands on its own. It isn't just another side-scrolling platform, it was also way more vertical, way more scene transitions within a single level, the ability to move context between intra-level scenes, multiple playable characters, each with different abilities. It certainly influenced future SMB games (SMB3 implemented a similar-if-you-squint slot machine mechanic at level end). Similar to Zelda 2: The Adventure of Link which was also dramatically different from the first Zelda and it too influenced future Zelda games.

[–] Mojave@lemmy.world -3 points 11 months ago

It's the "2nd" game. And it's just an iteration on SMB1. You can say SMB1 isn't like the previous Mario games too, like Donkey Kong and Mario Bros. on the arcade. Those aren't side-scrollers, there is no "ending" to them, they are actually different.

[–] TrickDacy@lemmy.world 35 points 11 months ago (1 children)

Super Mario 2 was a great game. The fact that it's weird is what makes it good.

[–] Nuke_the_whales@lemmy.world 4 points 11 months ago

It's just a dream, that's why it's super weird

[–] Maultasche@lemmy.world 23 points 11 months ago (1 children)

While it is a reskin, this version was released in Japan as Super Mario USA.

[–] PlasticExistence@lemmy.world 25 points 11 months ago (4 children)

And furthermore the enemies and several other elements from SMB2 appear throughout the Mario universe to this day. Shyguy, anyone?

[–] aeronmelon@lemmy.world 11 points 11 months ago

And the character select mechanic was revived in recent Mario games (New SMB, 3D World, Wonder), including each character having a unique trait.

[–] Maultasche@lemmy.world 9 points 11 months ago (1 children)

And Birdo. Mamu on the other hand ended up in Zelda.

[–] samus12345@lemmy.world 6 points 11 months ago (1 children)

Which makes more sense than you'd think, since Link's Awakening takes place in a world dreamed by the Wind Fish and Wart was from Subcon, a land of dreams.

[–] Maultasche@lemmy.world 4 points 11 months ago

They should have brought him back in Phantom Hourglass

[–] Snowpix@lemmy.ca 2 points 11 months ago

Bob-Ombs and Pokeys as well.

[–] ICastFist@programming.dev 1 points 11 months ago

Does that damn mask appear in other games? It always gave me the creeps back when I was smaller, like the angry sun in SMB3

[–] Mango@lemmy.world 20 points 11 months ago

If I had a nickel for every time I heard about this, I'd have 10¢ just this week. It's not a lot, but it's weird that it happened twice.

[–] Thorry84@feddit.nl 19 points 11 months ago

It isn't just a reskin, there are a lot of differences. One of the biggest is there is no run in Doki Doki. That makes the experience extremely different from the running and jumping action of Mario.

[–] DaMonsterKnees@lemmy.world 14 points 11 months ago

Is this about the turnips, cause I swore to return them, I just forgot?!

[–] Nuke_the_whales@lemmy.world 11 points 11 months ago (1 children)

By far one of my favorite Mario games. The music is always stuck in my head

[–] zarkanian@sh.itjust.works 5 points 11 months ago* (last edited 11 months ago)

The level design is fantastic. The original Mario Bros. 2 feels like a romhack of Mario 1 designed to troll you. It's like the final boss of Mario games.