this post was submitted on 06 Sep 2024
433 points (99.1% liked)

196

18339 readers
154 users here now

Be sure to follow the rule before you head out.


Rule: You must post before you leave.



Other rules

Behavior rules:

Posting rules:

NSFW: NSFW content is permitted but it must be tagged and have content warnings. Anything that doesn't adhere to this will be removed. Content warnings should be added like: [penis], [explicit description of sex]. Non-sexualized breasts of any gender are not considered inappropriate and therefore do not need to be blurred/tagged.

If you have any questions, feel free to contact us on our matrix channel or email.

Other 196's:

founded 2 years ago
MODERATORS
 
all 21 comments
sorted by: hot top controversial new old
[–] flamingos@feddit.uk 72 points 1 year ago* (last edited 1 year ago) (3 children)

How do you spend 250 ~~billion~~ million on something and the only way people hear about it is the memes mocking how much of a failure it is? Is Morbius just the standard Sony marketing strategy now?

[–] coffee_whatever@lemmy.world 24 points 1 year ago

Shit like concord somehow gets released, and yet stuff like Project Dragon gets scrapped even though it was weeks from announcement and 3 months from alpha release (if I remember correctly)

[–] brbposting@sh.itjust.works 18 points 1 year ago* (last edited 1 year ago)

Well approx $250b less than that 😉

Was curious myself:

…Concord is not some small indie project, but one that took Firewalk reportedly 6-8 years to develop. The exact budget is unknown. Estimates are around the $100 million mark, but there’s no firm sourcing at that. Even half of that would be a $49 million loss, currently, with essentially no current room for improvement.

[–] Zorsith@lemmy.blahaj.zone 7 points 1 year ago

Sony had NEVER been good at marketing online games. SOE was legendary for not advertising anything for any major game expansions or releases, relying entirely on word of mouth.

[–] Gork@lemm.ee 44 points 1 year ago* (last edited 1 year ago) (4 children)

I think publishers have this unreasonable expectation that everything they release will be a smash hit, and don't recognize that some are complete flops.

Not every game will be a Skyrim, Helldivers 2, Valheim, or GTA 5.

[–] A_Union_of_Kobolds@lemmy.world 25 points 1 year ago (1 children)

Even Helldivers is touch and go. They've nearly lost the entire playerbase like 3 times already.

I love the game but I've been at the "I'll drop in every now and then" stage for months already

[–] pixeltree@lemmy.blahaj.zone 1 points 11 months ago

That's also just the natural lifecycle of live service games. The player base spikes after an update, and trails off again as time goes on

[–] hOrni@lemmy.world 7 points 1 year ago

They are going the way of the blockbuster movie.

[–] NakariLexfortaine@lemm.ee 6 points 1 year ago

And it's been that way for far too long.

Remember when S.E was ready to shit all over Tomb Raider because it didn't reach their insane metrics?

[–] Blemgo@lemmy.world 3 points 1 year ago

What makes it worse is that, as far as I know, the players trying it actually like the gameplay, but found the game itself to still be dull. The entire gameplay apparently was made solely on market analysis, with very little individual development taking place.

I think this highlights an interesting phenomenon also seen in "The most wanted song" and "the most unwanted song", two songs made by scientific research of people's preferences of music, where "the most wanted song" sounds nice, but is rather bland whereas "the most unwanted song" sticks out much more, a trainwreck you can't look away from, and is a good song in the same way "The Room" is a good movie.

It seems it's the flaws, the impurities, are what make games more interesting, more fun.

[–] Kolanaki@yiffit.net 29 points 1 year ago (1 children)

If you printed out the source code you could technically eat Concord.

[–] repungnant_canary@lemmy.world 13 points 1 year ago (1 children)

The cost of carrot production is slightly higher if you include all the water and labour but still a bit less than 250m

[–] sem@lemmy.blahaj.zone 2 points 1 year ago

I had an issue with this as well. There are way more costs involved, like farm equipment, fuel, maintenance, fertilizer, pest control, labor, storage, marketing, transportation, packaging, etc.,

On the other hand, with economies of scale, cost of production per carrot is likely to be much less than $2

[–] fireweed@lemmy.world 9 points 1 year ago (1 children)

Actually harvested carrots can last for months if buried in sand and stored in a cool place.

[–] MonkderVierte@lemmy.ml 3 points 1 year ago

It lasts for months in the fridge if put into a plastic bag too.

[–] prime_number_314159@lemmy.world 6 points 1 year ago (1 children)

Carrots will be sweeter if you let them grow for a full season, then harvest shortly before, during, or shortly after winter. They stock up on sugars to reduce the risk of freezing, which makes them sweeter.

[–] derpgon@programming.dev 1 points 1 year ago

I actually like the crunch, the taste is secondary.

[–] weeeeum@lemmy.world 5 points 1 year ago

Is it not ugly? √ X

[–] 0laura@lemmy.dbzer0.com 2 points 1 year ago

wtf is concord.