Even if there was a cutoff age, it would be changing every year as millennials age up and the gaming industry does a better job at targeting older players.
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200; It's pretty hard to play if you're dead
Anyone who thinks differently is not for you. People can do almost whatever they want for fun, as long as it's legal. Labeling someone childish because they like something is stupid; what am I going to do, drink all day, go to bars, hike, travel, play sports, do n'th paid activity, etc? Some people have the time, money or health that allows or disallows them to do these things, and some people do or don't have the interest. Tons of people enjoy watching tv shows. Are we supposed to grow out of that too? By that logic, we shouldn't enjoy anything we did as kids and just do things only relegated to adults.
Id say most people regardless of when they were born think like this unless they themselves play games. It's more socially acceptable amongst the younger generation right now (e.g. college graduates) and probably because they're still considered young. Kids have more free time than adults and the barrier to entry for them is low. Parents often see their kids playing games and in genral have a negative attitude towards them for consuming time. Id say as people go into their 30s and 40s its considered less acceptable because societal expectations are that people will work and get married and have kids by then, and they'd have less time for solo activities. Going to the bar while having young kids or other activities is less acceptable. As kids get older their parents have more time for fun, but playing games is seen as childish because they either see their kids playing or because its something from their own childhood and other ventures that cost money like travel are now available to them when they werent as kids
Do what you want. I'll play until I'm dead.
IMO, physical ability to do so should be the only cutoff. No one should have to stop doing something they love just because society deems them too old.
Death
There shouldn't be a cutoff, of course. As the current demographic gets older, I bet the stigma will keep dying down. Sorry to hear about your difficulties, though.
Folks born in the 70s may have more feelings about video games being kid stoys than younger ones, but they probably also have really backwards ideas about, I don't know, fun in general? And that's probably signalling that there's some kind of fundamental personality mismatch or some unwelcomed views on masculinity and gender dynamics.
It might be a little harder to meet people, but it's worth sorting through the mismatches in order to find a compatible partner, even if it gets discouraging sometimes.
For what it's worth, I'm 40, and I not only still play video games, I still play the video games I loved when I was 5, and watch the cartoons that I loved when I was 10. My wife's not big into video games, but she definitely doesn't judge people for their preferred forms of entertainment.
Stealing my old comment from the place that shall not be named in response to a similar question asked there by someone in a comparable situation to share here due to relevancy - A person had replied to the OP question declaring that "women didn't respect men's hobbies" so I said :
Perhaps there is a more useful way to frame things…
How about instead :
“It’s somewhat common for people with some level of disfunction within their intimate relationships to be okay living their entire lives with a partner essentially dictating what is ‘acceptable’ in their lives together in such a way that is uncompromising for said other partner - who then feels like they are not deserving of the things that make them happy. This is unhealthy as it builds resentment and encourages dishonesty and ‘going around’ set boundaries only really agreed upon by one party.”
The takeaway should not be : “Women have no respect for men’s hobbies.”
There are plenty of women who love games, and plenty of men who don’t.
The takeaway should be : “Partners in an intimate relationship should have enough love and respect for one another that they can truly find middle ground with issues they disagree on - while at the same time trying to better empathize, communicate, and enrich each others’ lives. If you and your partner disagree on where gaming should be as an aspect of your personal hobbies and interests, a reasonable compromise should be discussed.”
I am a guy at the same age. My spouse doesn’t really game much… but we have our video games in the living room, as that allows me to enjoy our home theater setup for single player type and online multiplayer gaming between my fellow parent gamers and myself, while also allowing us as a family to play certain games like Mario Kart and Castle Crashers together across seating that is comfortable and roomy.
My partner loves me and wants me to be happy. And I want them to be happy. If you aren’t happy with the arrangement currently set… talk about it. If they can’t meet you in the middle… then decide if it’s worth it to continue discussing it or not and go forward.
Really that’s a foundational aspect of healthy relationships… communication, respect, and a hope that you help make the other happy and feel supported.
A relationship without that foundation will likely eventually fail.
Similar boat. Wife doesn't like gaming but I do. She loves being on Instagram and I don't dare touch that crap with a 10 foot pole. But we want each other to be happy so she Instagrams and I game and we are both happy. I show her some gaming moments and she feigns awe and interest. She shows me some instgrammer and a feign awe and interest. It works because we are respectful of each other's likes.
I don't think there is a cutoff.
My 80yo grandfather still pulls out the gamecube to play Mario Kart (and for a long time noone else could beat him). My grandmother before she passed was not really big on video games but would play one specific level of crash bandicoot over and over again.
My 45~yo mother streams minecraft in her free time and is even looking to start up a YouTube channel with more content. Some of her viewers are close to her age and when she was playing more Counter Strike than Minecraft the server she played on had adults of all ages on it.
I'm getting closer to 30 every year and I can't see myself ever quitting games. If/when I marry I imagine playing games will just be part of family bonding. I may get worse as I age like my grandfather but I doubt I'll ever stop.
There's no cut-off. You've just been unlucky with the women you've met.
They have no interest in it, therefor it's not a selling point for them. It's simply a missmatch of types.
I am a paramedic and used to do some part-time work in nursing homes. In other words: I see a lot of old folks.
There is no age cut-off and anyone telling you there is one is simply gatekeeping/steering up drama.
I have seen an old WW2 fighter pilot who had a kick ass Sim Suite with multiple screen,etc. in his room (was in the early 2000 so still old heavy screens). Every evening an aide rolled him "in" his setup with his wheelchair and he "flew" for hours, either MSFS or various fighter games. (I feel really sorry for him that he died before the wave of really good milsim games came out).
I saw countless people with NES, SNES, PS1,PS2 etc.- just because their body was failing them their mind wasn't. While motor control is an issue we nowadays have much better alternatives for these cases.
And we have overwhelming scientific evidence that gaming does keep your finemotric up to date and decreases some challenges of aging. And online gaming has been proven to reduce loneliness in older people - which is a problem especially older men face.
I know,you are not nearly that old as the people in my examples. But they played since the 80ies.
So why shouldn't you?
It's not a question of age, but of culture. Video game are no longer niche stuff for a handful of nerds. It's a huge industry, like music or cinema.
People who say that games are childish are just trying to hide their ignorance.
There's definitely not an age cut off. In 60 years there's going to be 80 year olds teabagging people in VR Halo Bloodgulch.
There’s definitely not an age cut off. In 60 years there’s going to be 80 year olds teabagging people in VR Halo Bloodgulch.
I'll be 80 in 39 years and I plan to virtually teabag as many people as possible in VR. The future is closer than you think.
I work in the games industry. So it would be pretty surprising if there were a "social cutoff" in my circle.
I've met people who think playing games is weird for an adult, but then they don't question watching TV or YouTube videos for hours. People who judge you based on where you find your entertainment tend not to be fun to be around.
37 year old gamer here, time to start dating 20-somethings 😉
So our discord regularly has friends and family in the age range from 17-59 currently who all game and socialise together. I don't think there is a limit.
There isnt one. Its a stupid stigma. Keep looking until you find someone who isnt a dipshit about it. Age gating fun is always stupid.
I think from Gen X onwards it just gets more and more common.
Also, people will say "I don't play computer/video games" and then spend hours on Candy Crush or whatever.
I hope not. I'm almost 50. But I'm not in the dating pool. I feel for anyone trying to date at our age. Better to be who you are though.
While I do think there's probably more younger people across the spectrum playing games than older folk, I still think you can find the person you're looking for. It's definitely become more socially acceptable I think for younger generations it's just become a more normal thing integrated into social life. Oh we can't go out? I'm down for some Minecraft or Animal Crossing, etc. I've known lots of women over the years that were "cool" and "attractive" but were heavy into video games. Older folk in general skew towards thinking they are damaging or juvenile. We had recently pitched a club at my library district, but once it reached the older board people, they didn't understand why one would even pose the idea in such an "institution," totally missing why gaming can be an incredibly nourishing hobby for everyone in some form. But yeah, even at my job I tend to find most older women roll their eyes at the thought of video games (I work with mostly middle aged women 40-60 with a few younger aged folk sprinkled in there). Games as a hobby has become more progressive aiming for all sorts of people, Fortnite, Roblox, Minecraft, etc. have all broken down a lot of walls for younger generations. Obviously misogyny is gonna still exist thanks to how early gaming marketing skewed perspective of video games as well as shooters and their tone being heavily ostracizing to women. Games like Fortnite let you gun down Goku as Ariana Grande, and shit like that does go a long ways to reaching different people.
Also things like the Last of Us have done lots to away perception away from games being overtly masculine and edgy, to telling serious stories with mature/complex themes. The fact that show got a HBO series that reached many "non gamers" is huge. Whether or not you think it's good for the overall health of what games are is a different topic, but I think there is such massive spectrum now from mobile, to indie, to AAA, to community run live service games, etc. that nowadays there's an ocean of people who don't have a weird perception of gaming like the 90's and early 2000s and that will continue to change and get better as generations progress.
Sorry if this feels a bit off topic, wasn't super related to dating. As others have said, it's good to have hobby diversity, if your one and only deep interest is video games as a grown ass adult, women will be skeptical. Especially if they're seeking a partner for life. Being able to cook, clean, talk about different things, engage with different hobbies in general gives you more appeal to a wider pool of people. There's a reason why the typical "gamer" has a non date able perception, and that's because they wear as a badge for their entire identity. It's the nerd equivalent of being a truck dude who rocks Ford as the face of their identity.