if you didn't want to work for subsistence & get levied every time i need a road repaired, why were you born a peasant?
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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GRAIN GANG
This made me look up this game, I somehow hadn’t heard about it before. Or if I did i forgot the generic name
I bought it immediately. This looks like exactly what I’ve been wanting
like most indies, i'm waiting for a few bug patches after community input, etc
otherwise pretty excited about this game. it seems like a real passion project.
How is it? I was excited about it like idk literally years ago but haven't pirated it yet
More than anything, it's really pretty and the details are tight. It's also fairly challenging thus far, like I was micromanaging labor assignments a little to have more hands on farming during the autumn and then shifting them elsewhere in the winter. I played for a few hours and then got my village burned down by raiders, which was fun! it seems like you can keep going after that without too much backtracking. I think I'll probably start over though. Remains to be seen if there's much to it once you get your ducks in a row though.
It's a great foundation. The tech tree is only half-implemented so it's still fairly bare, but right now it's like an updated Banished with combat but no mods (yet). I bought it day one and don't regret it at all.
I've only played like an hour so far
It does have some pretty good building management and city layout mechanics.
Many people are saying this. Specifically, some of my friends playing.
What game?
Manor Lord puts you in charge of a small medieval village with neat graphics. It combines elements of economy, village building, and warfare. The indie game, developed by just one person, has exploded in popularity, landing on over 2 million Steam wishlists and boasting around 150k active players. While still in early access, it's already quite solid, though some players may find it a bit empty.
Wild, I'll check it out. ATM city builder is Farthest Frontier, which is distressingly slow with updates but does have soil nutrition and crop rotations.
Honestly, I always feel like I want a city builder that lands somewhere between Cities Skylines and WOrkers and Resources in terms of complexity, with some more complex crop and housing systems? Really, it would be cool if housing buildings could be "generated" (like, you'd set number of households in an apartment, with whatever amenities, and the structure would get generated). I always kinda rail against the unlocking systems in most games (Tropico is bad for this).