this post was submitted on 23 Apr 2024
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[–] FourteenEyes@hexbear.net 25 points 1 year ago (7 children)

I have it heavily modded and I'm struggling to keep playing tbh

It's not just the terrible gameplay (how the fuck did the core game not have ammo crafting???) which mods can absolutely fix. It's the bland and nearly empty environment, the boring and lifeless NPCs, the absolutely dogshit writing. I hear both Nuka World and Far Harbor are better. I'll grind enough to beat the main quest as quickly as possible and then move on to those

[–] Smeagolicious@hexbear.net 24 points 1 year ago

Far Harbor has excellent atmosphere and environments, and that's pretty much it. I still don't like the writing and the player agency is lacking as usual IMO. Nuka World is just bad unless you want to be cacklingly cartoonishly evil, and it's not great even then.

[–] FlakesBongler@hexbear.net 23 points 1 year ago (1 children)

Also, Far Harbor managed to convince a lot players that you play as a Synth

It could have been done, but your character reacts to the question of "Do you remember anything from before you were frozen" like they were the player

Which I think only speaks to the "Blade Runner, but bad" theme of the game

[–] FourteenEyes@hexbear.net 25 points 1 year ago (2 children)

"I remember Emil Pagliarulo being a fucking hack fraud who needs his keyboard taken away"

[–] Findom_DeLuise@hexbear.net 17 points 1 year ago (2 children)
[–] EmmaGoldman@hexbear.net 12 points 1 year ago (1 children)

TO HELL WITH THE ALIMO

REMBER PERL HORBER

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[–] JohnBrownNote@hexbear.net 9 points 1 year ago (1 children)

i remember there was a really cool bike in the basement for a while

[–] Findom_DeLuise@hexbear.net 8 points 1 year ago

sicko-biker HA HA ~~YES~~

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[–] Frank@hexbear.net 18 points 1 year ago (1 children)

Warning on Nuka-World, if you don(k go along with the raiders there is nearly 0 plot content. There's no not-raiders story. You can turn on them in the final quest but up until then you have to play ball. I was not thrilled by this.

[–] FourteenEyes@hexbear.net 15 points 1 year ago* (last edited 1 year ago)

Your choices matter todd

I'll probably just fucking skip it then

[–] Cowbee@lemmy.ml 10 points 1 year ago

Far Harbor is almost cruel, it's the closest Bethesda have ever gotten to delivering stellar Fallout content. Genuienly fun and interesting despite the mechanics of the base game infecting it.

[–] RION@hexbear.net 8 points 1 year ago (1 children)

unless you're talking about lack of interactable npcs I'm surprised you feel the environment is empty. i always found it pretty dense especially in boston itself.

[–] FourteenEyes@hexbear.net 14 points 1 year ago (6 children)

Empty of meaningful things to do

Sure there's dozens of little dungeons to go into and scrounge for shit, but the only two actual towns are Diamond City and Goodneighbor. Everything else is just shooting raiders, ferals, super mutants, synths, etc. You can't make any real choices or change much apart from the incredibly shallow settlement building bullshit, which I guess is supposed to replace the towns they decided to just not put in the game

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[–] GVAGUY3@hexbear.net 20 points 1 year ago (1 children)

While this is Bethesda we are talking about and they won't, but with Baldur's Gate 3 being a success and the renewed interest in Fallout, it would be an optimal time to make a new Fallout CRPG.

[–] FourteenEyes@hexbear.net 42 points 1 year ago (2 children)

They literally turned down a proposal from Obsidian for another New Vegas-style spinoff after Fallout 4

[–] EmoThugInMyPhase@hexbear.net 9 points 1 year ago* (last edited 1 year ago) (3 children)

I don’t understand why they seemingly hate Obsidian and NV so much despite it being lauded as the best entry in the FPS era. Is it out of pride?

[–] FourteenEyes@hexbear.net 13 points 1 year ago

Todd seething/coping/malding etc

[–] Cowbee@lemmy.ml 12 points 1 year ago

Bethesda has a very specific, pop-culture vision for Fallout. It shines through perfectly in 4, 76, and the TV show. The bobbleheads, obsession with the Brotherhood and Super Mutants, and so forth make it a brand and commodity that can easily be marketed in other ways.

New Vegas cares very little about that. It's wierd, self-contained, and focuses on telling its own story, regardless of how brandified it is or isn't.

Basically, it dilutes the IP in Bethesda's eyes by making it less immediately recognizable as their vision of Fallout.

[–] ashinadash@hexbear.net 6 points 1 year ago

The real, non fanbrained answer is that Fallout NV undersold compared to 3 and 4.

[–] keepcarrot@hexbear.net 12 points 1 year ago (10 children)

So, like, is the show any good?

[–] FourteenEyes@hexbear.net 24 points 1 year ago (1 children)

It's pretty good yeah

Was just thinking it really says something that anybody else doing Fallout (Black Isle, Obsidian, Jonathan Nolan) just beats the fucking shit out of anything Bethesda can think to do with it

[–] keepcarrot@hexbear.net 14 points 1 year ago (4 children)

Wild, they should keep hiring the guys that made the good ones instead of obstinately doing it themselves. That said, what is Bethesda actually good at other than marketing and owning the Ip?

[–] Mardoniush@hexbear.net 19 points 1 year ago (2 children)

I mean Morrowind was good but it was the last ditch crazed flailing of a dying company that paid off.

[–] FourteenEyes@hexbear.net 18 points 1 year ago

Plus a good chunk of the people who made Morrowind good left during the development of Oblivion or Fallout. 3

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[–] peppersky@hexbear.net 8 points 1 year ago (1 children)

Bethesda is very good at gaslighting the entire industry into thinking "RPG" means any game with a level-up system and loot.

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[–] peppersky@hexbear.net 16 points 1 year ago

It's pretty enjoyable for what it is, which is a Bethesda™ Fallout story, just with characters you might actually care about and a story that basically works. There's also a surprising amount of stuff that is set pre-war and they really go for it with "filling out" the backstory of Fallout and changing the status quo of its world, it's just a shame that everything they do lore-wise makes the world less interesting and less resonant. It is fully Bethesda™ Fallout.

[–] Awoo@hexbear.net 15 points 1 year ago* (last edited 1 year ago) (2 children)

I enjoyed it apart from the frequent appearance of Marvel humour which falls completely flat, breaks the tone, hurts the pacing, and just feels shoehorned in. HAHA SEGGS AWOOGA

[–] keepcarrot@hexbear.net 15 points 1 year ago (1 children)

Well, that happened! - during otherwise heavy scene

[–] Awoo@hexbear.net 9 points 1 year ago

WHYYYYYYYYYYYYYYYYYYYYYY

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[–] Mardoniush@hexbear.net 11 points 1 year ago (2 children)

Lore changes shit me, but it's pretty fun and is goofy when it needs to without sacrificing the dark things. It ain't perfect but like the live action one piece its better than it has any right to be given the source material is unfilmable.

[–] keepcarrot@hexbear.net 8 points 1 year ago (6 children)

I feel like lore... loyalty? Is an annoying feature of fans reacting to adaptations (or indeed, changes to "canon"). Like, some changes are bad, and bad things are more noticeable if the source material had something better, but people like to play in stories. Settings are very fluid and just provide a framework for creating your own stuff

[–] Mardoniush@hexbear.net 13 points 1 year ago (2 children)

Yeah, I'm not a hardcore lore purist and i love a bit of multiple choice history like Elder Scrolls or Mad Max.

But some things do shift "the vibe" a bit, and this is clearly the Bethseda, not the Obsidian or Black Isle versions of Fallout in tone. And some things feel like petty hits on the non Bethesda games to regain narrative dominance

[–] keepcarrot@hexbear.net 9 points 1 year ago

40k has it really bad, fans want to know what horus had for breakfast every day and what really happened, instead of being a muddy setting for telling your own stories and playing wargames in.

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[–] Poison_Ivy@hexbear.net 10 points 1 year ago* (last edited 1 year ago)

Tbf the only Lore thing that was iffy about the show was the location of Shady Sands possibly being moved to LA when it was originally in like Eastern California by Inyo National Forest

Everything else was vague enough to have wiggle room, could have alternate explanations or have good reasons why they are the way they are.

Like the NCR more than likely is consolidated now past LA, not completely gone.

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[–] marx_mentat@hexbear.net 6 points 1 year ago

I thought the lore changed too but I looked up some dates and I'm pretty sure nothing actually changed.

[–] Moss@hexbear.net 7 points 1 year ago (2 children)

Yep. I liked it. I think it's pretty approachable as well for anyone who hasn't played fallout before. If you're completely unfamiliar with it, the only thing you really need to know is that American culture kinda paused in the 50s and a lot of technology stayed the same, so the pre-war era has a retro-futuristic aesthetic. Basically everything else is explained as the show goes on

[–] Cowbee@lemmy.ml 10 points 1 year ago* (last edited 1 year ago) (3 children)

Technically, the leading lore theory is that culture progressed, and then regressed as society started to crumble with the Resource Wars, Sino-American War, and the New Plague, with fascism rising.

The evidence for this is largely in New Vegas referencing the hippie movement and other cultural artifacts.

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[–] RNAi@hexbear.net 8 points 1 year ago

Fascism kills culture development

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[–] ashinadash@hexbear.net 8 points 1 year ago (5 children)

Stop engaging with something I don't like kitty-cri-texas

Tbh it weirds me out seeing people like this doofus doing diagetic essentialism and getting hoppin' mad because Bethesda made power armour an exoskeleton with swappable plates, or because they put a place in L.A. in the wrong place on the map. This here is the "final straw" for Fallout? Buddy, in 2008 Bethesda morphed Fallout from a black comedy about the failings of cold war western societies into a nostalgic nuclear-age circlejerk, it's been joever for Fallout for at least fifteen years.

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