this post was submitted on 18 Jun 2024
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I'm a little disappointed they don't let Zelda stab things. She seems like a rapier girl if you ask me. But the actual gameplay looks really fun so I can't complain too much.
Can't wait for the speedrun of this to be one of the all time cheesiest.
While I would 100% have been down for a melee combatant Zelda (especially if she were notably different from Link despite that, such as being a more nimble thrusting sword type of person as you suggest) I can see why Nintendo people wouldn't want to go with that. I think if you're innovating in this way, in a series like LoZ, you have to explain why you're doing certain things. If you make Zelda the playable character and she runs around using a sword, the inevitable question is, "Why couldn't this have just been Link? What does playing as Zelda actually change here?"
Personally I don't think you need answers to questions like those, but I think Nintendo does think that.
She has some kind of slender thrusting sword in the art for (maybe in the game, but this one's a blur to me) Twilight Princess
Absolutely feels like there's going to be TotK level shenanigans
BotW/TotK level shennanigans from having a massive toolbox.
But also it looks like it was done in the Link's Awakening remake's engine, which had some goofy 2d/3d interactions.
But also summoning solid objects is like the single biggest source of clipping glitches across games, and they built their entire mechanic around it.
I recently played through Twilight Princess and I'm not 100% sure on this one either. She does have it in the game, but there's some reason she never uses it. I think she just gets laughed off by Ganondorf the one time she would've even had an opportunity.
It doesn't help that Zelda is like a tertiary character in The Legend of Zelda: Twilight Princess