this post was submitted on 10 Jun 2024
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Retro games are often known for being more difficult than their modern brethren. Every now and then though you run into a game that is actually too easy. Which game would you prefer to have more of a challenge?

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[–] mozz@mbin.grits.dev 10 points 1 year ago (8 children)

Super Mario World

It had by far the best tech and it finally opened up the format to the real potential and then the actual gameplay was for the first time in the series basically just a guided walking tour of all these different areas you could visit and then you got handed a trophy. Pure crap

Super Mario 64 had somewhat the same problem although with somewhat of a challenge from time to time, and with the added excuse that they were breaking new ground on the format and so it made sense for the difficulty curve not to be perfectly tuned and polished. SMW had no such reasons

[–] dditty@lemm.ee 2 points 1 year ago (2 children)

Super Mario World is my fave video game ever, but I agree it would be awesome to have a slightly harder version. I explored several challenging ROM hacks of it a few years ago and they were impossible to play, like I had to use save states to get through the first level. Celeste is basically my favorite difficult platformer now

[–] mozz@mbin.grits.dev 3 points 1 year ago (1 children)

Haha I had exactly the same result. I tried kaizo Mario and couldn't make it past the first 10-15 seconds.

This GDC talk about the level design for Celeste is a pretty fascinating look at how were the nuts and bolts of making it come out so polished + good

[–] PipedLinkBot@feddit.rocks 1 points 1 year ago

Here is an alternative Piped link(s):

This GDC talk

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