this post was submitted on 10 Jun 2024
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Super Mario World
It had by far the best tech and it finally opened up the format to the real potential and then the actual gameplay was for the first time in the series basically just a guided walking tour of all these different areas you could visit and then you got handed a trophy. Pure crap
Super Mario 64 had somewhat the same problem although with somewhat of a challenge from time to time, and with the added excuse that they were breaking new ground on the format and so it made sense for the difficulty curve not to be perfectly tuned and polished. SMW had no such reasons
Super Mario World is my fave video game ever, but I agree it would be awesome to have a slightly harder version. I explored several challenging ROM hacks of it a few years ago and they were impossible to play, like I had to use save states to get through the first level. Celeste is basically my favorite difficult platformer now
Haha I had exactly the same result. I tried kaizo Mario and couldn't make it past the first 10-15 seconds.
This GDC talk about the level design for Celeste is a pretty fascinating look at how were the nuts and bolts of making it come out so polished + good
Here is an alternative Piped link(s):
This GDC talk
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