this post was submitted on 20 May 2024
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I'd really love to hear in what way you think BotW is remotely similar to OOT, because I cannot think of a way you could make a game more dissimilar to Ocarina of Time while still trying to justify it being a Legend of Zelda game.
I’m talking about gameplay and not story? I don’t know how you can look at game that got big because it was flashy, a big upgrade, good “AI”, in a large open world metroidvania, and say that is nothing like BotW.
Like yeah, BotW added more shit cuz… duh? Just like OoT added more to the game compared to previous Zelda games because 3D.
Please elaborate. Neither the gameplay nor story of OOT are remotely similar to BOTW.
The only thing from your list that really has anything to do with the core elements of OOT is something that BOTW absolutely does not share. It simply is not a metroidvania or in any way similar to one.
What is a metroidvania then? I always thought it was any action/platformer game that was gated by equipment or whatever (can't get to this location until you have the special item). That's exactly what BOTW is?
There is no equipment gating in BOTW unless you're only counting the tutorial plateau?
You get your bread and butter abilities at the very start and then you get nothing else the entire rest of the game except completely optional sage abilities and elemental arrows in stores I guess? The only thing that gates story progression is the area quests.
Maybe I’m just thinking of TotK which definitely was, thought you gained upgrades to the skills and stuff as you went to the mechs but it’s been ages and TotK is fresher in my mind. So idk.