this post was submitted on 17 May 2024
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badposting

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badposting is a comm where you post badly


This is not a !the_dunk_tank@hexbear.net alternative. This is not a !memes@hexbear.net alternative. This is a place for you to post your bad posts.

Ever had a really shitty bit idea? Joke you want to take way past the point of where it was funny? Want to feel like a stand-up comedy guy who's been bombing a set for the past 30 minutes straight and at this point is just saying shit to see if people react to it? Really bad pun? A homemade cringe concoction? A cognitohazard that you have birthed into this world and have an urge to spread like chain mail?


Rules:

  1. Do not post good posts.
    • Unauthorized goodposting is to be punished in the manner of commenting the phrase "GOOD post" followed by an emoji that has not yet been used in the thread
    • Use an emoticon/kaomoji/rule-three-abiding ASCII art if the rations run out
  2. This is not a comm where you direct people to other people's bad posts. This is a comm where you post badly.
  3. This rule intentionally left blank.
  4. If you're struck for rule 3, skill issue, not allowed to complain about it.

Code of Conduct applies just as much here as it does everywhere else. Technically, CoC violations are bad posts. On the other hand: L + ratio + get ~~better~~ worse material bozo

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[–] Speaker@hexbear.net 4 points 1 year ago

Transmutation
Level: Trapsmith 1, Telflammar Shadowlord 2, Bard 3, Wizard 3, Vigilante 3, Sorcerer 3, Sha'ir 3, Runescarred Berserker 3, Jester 3, Fatemaker 3, Beguiler 3, Wu Jen 3, Time 3, Celerity 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round).

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

Material Component: A shaving of licorice root.