The Nakba, commemorated annually on this day as "Nakba Day", was the destruction of Palestinian society and homeland in 1948 following Israel's creation. Nakba Day protests take place around the world and have been attacked by Israel.
The foundational events of the Nakba took place during and shortly after the 1947-1949 Palestine war, including 78% of Mandatory Palestine being declared as Israel, the exodus of 700,000 Palestinians, the depopulation and destruction of over 500 Palestinian villages and subsequent geographical erasure, the denial of the Palestinian right of return, and the creation of permanent, stateless Palestinian refugees.
Although May 15th had been used as an unofficial commemoration of the Nakba since 1949, Nakba Day was formalized in 1998 after Yasser Arafat proposed that Palestinians should mark the 50th anniversary of the Nakba during the First Intifada.
The Nakba was a key event in the development of Palestinian culture and is a foundational symbol of Palestinian identity, along with "Handala", a ten-year old cartoon character developed by Naji al-Ali; the keffiyeh, a checkered black and white scarf worn around the head; and the "symbolic key" (many Palestinian refugees have kept the keys to the homes they were forced to flee).
On Nakba Day 2011, Palestinians and other Arabs from the West Bank, the Gaza Strip, Lebanon, and Syria marched towards their respective borders, or ceasefire lines and checkpoints in Israeli-occupied territories, to mark the event. At least twelve Palestinians and supporters were killed and hundreds wounded as a result of shootings by the Israeli Army.
"In resisting the Nakba, the Palestinians have struck at the heart of the Zionist project that insists that the Nakba be seen as a past event. In resisting Israel, Palestinians have forced the world to witness the Nakba as present action; one that, contrary to Zionist wisdom, is indeed reversible." - Palestinian scholar Joseph Massad
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Al-Nakba: The Palestinian catastrophe - Episode 1 | Featured Documentary
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Farha (2021) internationally co-produced historical drama film about a Palestinian girl's coming-of-age experience during the Nakba, the 1948 displacement of Palestinians from their homeland. Its on Netflix
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The History of "Socialist" Zionism | Leftist Zionists did the Nakba & founded Israel
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It's a roguelite. You're supposed to keep playing after you beat the final boss. There will be more story material to uncover far past that point after some more major updates. Also, playing with different weapons and aspects will interact differently with different boons. That's called emergent gameplay.
If you want, you can cheat to unlock stuff later on if you find it onerous to play so long. I did that eventually in Hades 1 because the difficulty spikes made it impossible for me to continue after a certain point.
I believe in hades 1, the credits rolled again after beating the final boss 10 times.
I am aware I'm supposed to keep playing again and again. What I'm saying is that the game has made itself significantly easier after I beat it, with the option that I can make it harder. Optional difficulty modes are all fine and dandy, but unlocking them at the same time you make the game easier is either mistimed or counterproductive. Especially since the optional difficulty mode has no story relevance, just as it didn't in Hades 1. But there at least you probably had most of the upgrade mechanics unlocked by the time you kicked Hades' butt.
Yes, that is the idea, and what you said afterward is also the game design idea. You understand it perfectly, and you don't like it, and that's okay. I'm getting a bit sour on roguelites, too.
The challenge mode in the original was nicely configurable, so if the sequel is the same, make the difficulty to your own taste.
Also, while the difficulty mode has no story relevance, continuing to replay the game does have story relevance. And weapon aspects are a huge part of the fun in my opinion. Not just "a way to make things easier" but a huge increase in variety.
Okay but other roguelites don't actually do this in my experience
Binding of Isaac didn't make all your tears do double damage after you beat the game the first time, with an option to give the monsters HP to compensate for that in return for making the game easier on later playthroughs.
And while other games like Rogue Legacy had a similar system where each upgrade would make it easier for you to complete the game and you could keep going after winning, you probably had all the upgrade mechanics by the time you faced the final boss. Like it was pretty damn unlikely you would get to the final boss before you unlocked alternate capes.
In Hades 2 you literally don't have to touch half the upgrade mechanics before Cronus is am achievable goal. You probably haven't gotten them yet. It's an issue of when things open up is what I'm saying.
In Hades 1 you might not have had a lot of unlocks, but they didn't spring the green upgrades and weapon upgrades on you after the final boss
Like obviously its a matter of taste whether you think thats a good design decision. But i personally feel making it easier to beat the game after you win isn't great. Especially when they don't have a proper easy mode for people who may need the game to be easier (Or any accessibility features really? But its early access and that's mostly a separate issue). Well they have "god mode", I guess but unless I misunderstand things that only becomes meaningful after losing a bunch.