this post was submitted on 14 May 2024
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Still one of the giants of the genre. The size of the battlefield, variation in battle designs, and the sizes of the teams really make for a good crunchy tactical feel.
Plus the degree to which terrain and especially elevation/gravity affect combat... fucks........
Having to plot around terrain is half the fun of a game like this! Games like Fire Emblem seem to miss this point
Fr fr, nothing feels as goood as landing a crossbow shot for 80 damage from five tiles out of range from a rooftop
Something incredibly satisfying about shooting beyond range. It's even satisfying taking a shot you think will hit but gets blocked by terrain
Less satisfying when it hits an ally though
guess how I found out Windshot can friendly fire...
And the AI will never let you live that down