this post was submitted on 12 May 2024
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[–] MonkderDritte@feddit.de 19 points 2 years ago* (last edited 2 years ago) (3 children)

Higher FPS? Classical Ninendo games don't use FPS as timer?

[–] VindictiveJudge@lemmy.world 35 points 2 years ago (1 children)

According to the video, game logic is still opperating at 20hz and the GPU uses frame interpolation to tripple the FPS.

[–] MonkderDritte@feddit.de 5 points 2 years ago* (last edited 2 years ago)

Thanks! Didn't saw the video.

[–] Lifter@discuss.tchncs.de 11 points 2 years ago (1 children)

I don't think n64 did. They even had major frame drops in many games.

[–] Mr_Dr_Oink@lemmy.world 9 points 2 years ago (1 children)

I thought there were many aspects of the games directly tied to fram rate.

I know that, at least in the case of mario 64, Speed runners abuse game mechanics tied to frame rate to perform tricks such as backwards long jump and other door hacks. Marios eyes blinking are tied to frame rate, they used this to identify faked speed runs in some cases.

I imagine there must be other things aswell.

[–] Piemanding@sh.itjust.works 4 points 2 years ago

Yes. I know Zelda Ocarina of Time has many things, including walking speed, tied to framerate because of ZFG. Also, the 3DS remake reused a lot of the code and several things tied to framerate got quicker because it ran at 30 fps instead of 20. Items despawn quicker because they despawn at a set amount of frames.

[–] tabular@lemmy.world 4 points 2 years ago (1 children)

Perhaps they add code to split physics and grsphical fps.

[–] hasnt_seen_goonies@lemmy.world 3 points 2 years ago

This is what they do in the manual decompile projects (like is happening for Majora's mask now), but this tool can only preserve logic.