this post was submitted on 26 Apr 2024
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Before Skyrim, Oblivion, and Morrowind there was Daggerfall, the second entry in what has become a household name for fantasy RPGs. The original is available on Steam and GOG, though 23 years later we have a modern remake in the form of Daggerfall Unity which brings in modern graphics, controls, QoL improvements and mod support (as well as Linux and Mac support).

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[โ€“] grue@lemmy.world 6 points 1 year ago* (last edited 1 year ago) (1 children)

all his new findings like radiant quests, random encounters, heavily scripted AI, optimized dungeons, interchangeable fractions and so on look like right now he is slowly transitioning back to Daggerfall.

I think in the long run, computer-generated content is viable; I just think Daggerfall's attempt was way, way too early. We might be hitting that threshold right about now with all the "AI" LLM stuff going on, in fact.

I do think the generation of content should happen once by the developer (as opposed to randomized for each player), though. The output ought to be checked over/play-tested/edited before release.

I see the counter-thought to be viable too, like the hand-made marker on physical products. I'm sure I wouldn't get skrewed if I pre-order products from some companies or producers. Hand-crafted campaigns can meet their new highs.