this post was submitted on 25 Apr 2024
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It's very possible western devs didn't know how ti push the envelope when it came to character models and animations. A lot of this stuff does have a social element, devs do talk to eachother and share tips on how to improve in certain ways. I don't think it's a coincidence that western and japanese games had distinct styles, and I don't think it's fully creative intent. Technical teams need to have an understanding of how to get various systems to work well and it doesn't seem surprising that geographic and linguistic barriers can create differences.
One aspect that kind of hints at the potential cause being technical limitations: your western example requires at least a PC which is 3-5 times more powerful than a PS2. There's an xbox port, but I think the Half life 2 xbox port is considered a miracle comparable to the Doom SNES port.
On the other hand, you have games like the Ratchet and Clank and Jak & Daxter trilogies, all games by Western devs, all on the PS2 and all sporting expressive and lively characters. The difference is that those are cartoony platformers where having nice animation was most likely seen as crucial to the the intended style