this post was submitted on 11 Apr 2024
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games

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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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[–] Frank@hexbear.net 43 points 1 year ago (3 children)

Second Life, Ultima Online, VRchat, countless others. In UO people used to just hang out near the banks and talk to each other for hours as people came and went to deposit items or retrieve things. It was a very social experience, people would chill with their friends, roleplay, talk about life. All they really needed was cool clothes, ridable llamas, a neat environment, and an excuse.

[–] Bloobish@hexbear.net 23 points 1 year ago

Halo 2 and especially Halo 3 multiplayer saw thousands of game styles spawned outside what the devs at Bungie initially thought (griffball anyone?), give the tools and a good gameplay loop to gamers and a community will likely spawn around it very easily. Compare that to the hollow shitfest of the "metaverse" trying to commodify everything (cuss tech capital is running out of monetization pathways) and it's really clear you can't just artificially astroturf a community that wouldn't naturally form.

[–] umbrella@lemmy.ml 13 points 1 year ago

runescape used to be similar

[–] Flyberius@hexbear.net 13 points 1 year ago (1 children)

Star wars galaxies had a great mechanic where bard players would play music to heal accumulated damage of other players. As a result, cantinas became the place all players would gather and it became a real social experience. Also I think you healed faster if you were unencumbered by clothing, so a lot of people were neckid.

[–] Frank@hexbear.net 3 points 1 year ago (1 children)

Yeah, that was really cool. I never played it but I heard it was really something before that NGE update.

[–] Flyberius@hexbear.net 2 points 1 year ago

First mmo I ever played and I never felt that kind of magic in an mmo since.