this post was submitted on 04 Jan 2024
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Use more save or sucks. Stunning an enemy character(or - bless - several) is also super valuable, it puts the fight to a 3v4 right away. On the bard’s spell list alone, Sleep is incredibly valuable, you’ve got Tasha’s Hideous Laughter, Blindness, Hold Person, Silence, Fear, Confusion, I could go on.
Admittedly haven't tried bard itself yet, but I've got access to all those spells on Gale, and I find a well-placed fireball usually ends up being the better choice. The main problem i have is that I almost never saw those conditions last for even one turn, they would just pass a save and it was like the spell might as well have just missed.
It's a little frustrating, because surely there must be value in using those spells... But I'm definitely not doing it correctly when I try them out.
For what it's worth I played tactician mode right from the start, which probably colored my learning curve a bit
Some of the spells mentioned require concentration. As an example, if you cast Tasha's Hideous Laughter one turn, and then any other spell that requires concentration the next turn like Hex or Bless or any of the hundred or so spells, your character stops concentrating on Tasha's Hideous Laughter, thus ending its effects.
I really wish the game gave me a confirmation button if I'm about to cast a new concentration spell over my last one, I keep wasting spells
Right click enemy -> find their lowest save -> cast save or suck that cripples them specifically.
You give the enemy barbarian an intelligence save, not a strength one.
Now that you have spelled it out for me, I realize this should have been obvious. I have not been paying attention to what kind of saves each spell has, or how to make sure I use the right one on the right enemy.
I imagine that should help quite a bit
How are you getting reliable success with any spell that allows for a saving throw? I'm seeing pretty terrible odds with my bard's offensive enchantment spells (on Tactician difficulty).
I actually have the same issue with Gale. Dude misses like every third shot.
Lucky. For me, Gale usually doesn't live long enough for three shots.
Lol, he's pretty much always the first to die. For some reason, he's targeted first every time, taken out after 1 turn, and then continually taken out every time I try to revive him.
I may just need to replace him with Wyll. Haven't used Wyll all that much yet.