300
this post was submitted on 30 Mar 2024
300 points (97.5% liked)
memes
16974 readers
2500 users here now
Community rules
1. Be civil
No trolling, bigotry or other insulting / annoying behaviour
2. No politics
This is non-politics community. For political memes please go to !politicalmemes@lemmy.world
3. No recent reposts
Check for reposts when posting a meme, you can only repost after 1 month
4. No bots
No bots without the express approval of the mods or the admins
5. No Spam/Ads/AI Slop
No advertisements or spam. This is an instance rule and the only way to live. We also consider AI slop to be spam in this community and is subject to removal.
A collection of some classic Lemmy memes for your enjoyment
Sister communities
- !tenforward@lemmy.world : Star Trek memes, chat and shitposts
- !lemmyshitpost@lemmy.world : Lemmy Shitposts, anything and everything goes.
- !linuxmemes@lemmy.world : Linux themed memes
- !comicstrips@lemmy.world : for those who love comic stories.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I have messed around in the remapping menu system just a little bit, and I'm not sure how it's gonna go. The thing I'm looking for is a way to actually tell the game that the right controller is the left controller, and vice versa.
I can remap buttons, but as far as I can tell, that'll just remap the actual buttons, themselves. For example, there's no reason for "No Man's Sky" to attach the multitool to my left hand, just because I've swapped the BUTTON MAPPING to my left hand.
I haven't tried it, but I assume the game will still have the tool bound to my right hand, even though I have to press the buttons on the left controller. Obviously, that isn't what I want.
Now, that doesn't mean that there ISN'T a way for the Steam remapping system to basically lie to the game and bind the multitool to my left hand. But that STILL won't ever be a full solution. There's no way that the Steam remapping system can tell the game to flip the models for tools and weapons across the Y axis, so they don't look backwards. And so my thumb is on the right side, if the game has a hand model.
I hasten to add that I only really started having this problem when I switched from the HTC Vive to the Quest 2. The Vive's wand controllers were symmetrical. If a game had no left-hand support, I could just swap hands. The virtual hand's thumb would be on the wrong side, and sometimes the weapon/tool would look stupid, but whatever.
The Quest controllers are handed, though. So I can't just do that anymore. So we're still always gonna be left with at least some version of the original meme, where devs should add "flip everything around" support, at the level of their software.
Yeah, now that I'm thinking back to it that's what I remember unfortunately. Dumb!
Yup. I really do think it might be an intractable problem, in terms of fixing it on the user end. I haven't had a chance to dig into the interface much more, so I still can't rule out the possibility that Steam could lie to the game and identify the left controller as the right controller, and vice versa...but there really isn't anything that could ever be done about flipped hand models, guns, etc.
Since devs will always have to fix that stuff, it truly would just be easier to have a single "left handed mode" checkbox, in the settings for all games. For that matter, many VR games ask you about your dominant hand, when you run them for the first time, and set the setting at that point. That should just be considered a standard practice.