this post was submitted on 23 Mar 2024
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Helldivers 2

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[–] jballs@sh.itjust.works 1 points 1 year ago (2 children)

Seriously, the long call in times are the worst

[–] FalseMyrmidon@kbin.run 1 points 1 year ago (1 children)

I refuse to do the ones with the obscured maps anymore. "Close 13 bugholes... but we aren't going to tell you where they are :D"

[–] Maalus@lemmy.world 0 points 1 year ago (2 children)

You can still see red on the map if that's the case?

[–] FalseMyrmidon@kbin.run 2 points 1 year ago

Last one I did I couldn't

[–] Sylvartas@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

I think you can indeed see them on the pre-dive map, but during the dive the red areas are just static. You can see that they don't move when you pan the map and that zooming in or out does not change their size

[–] QuandaleDingle@lemmy.world 1 points 1 year ago (1 children)

I'm thinking these modifiers should be optional difficulty boosters that grant extra XP/Requisitions. However, that would break the "prolonged attrition" meta of the game.

[–] Maalus@lemmy.world 0 points 1 year ago (1 children)

The game is piss easy without modifiers. Also, they kind of are - when defending a planet, the modifiers don't exist. Probably a bug, but worth checking out. We only play defense if it's an option

Never can tell what’s a bug and what isn’t with this game. But I sure hope that’s not one. The defense evac missions are so overtuned (possibly bugged themselves still without dev comment to my knowledge) that I’d venture to say anything 7+ would be impossible with even one modifier.