this post was submitted on 21 Mar 2024
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[–] PrinceWith999Enemies@lemmy.world 47 points 1 year ago* (last edited 1 year ago) (5 children)

All too often, taking the “evil” path in RPGs just locks content. Most of the NPCs end up against you and you lose side quests rather than getting additional ones to compensate.

I think the Elder Scrolls games did well with the Thieves’ Guild and Assassins. There was a fair amount of content that was unlocked, and depending on your playstyle (and how much you roleplay in single player RPGs) you could still do major quest lines.

It’s just that, after decades of playing computer RPGs, I will tend to default to an paladin type character until I get the lay of the land.

[–] puchaczyk@lemmy.blahaj.zone 13 points 1 year ago (1 children)

On the other hand, in Skyrim the "good" path locks you out of content, as the dark brotherhood and thieves guild don't have any real alternative questline (DB have but it's an afterthought).

[–] Shadowedcross@lemmy.world 2 points 1 year ago

One of my favourite mods for Skyrim is one that lets you turn the thieves guild into a force of good, a la Robin Hood

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