this post was submitted on 18 Mar 2024
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[–] Kolanaki@yiffit.net 6 points 1 year ago* (last edited 1 year ago) (2 children)

I do hate it when games have all these elemental stats, and then just never actually use more than 1 of them for anything. If you use 4 elemental types, there should be at least 4 different types of enemies that are weak to each respective element. C'mon.

[–] Patches@sh.itjust.works 6 points 1 year ago (1 children)

Best example is every single Status Effect in every single Final Fantasy game.

Every fucking enemy you'd want to use a status effect on - it's immune to it. What is even the point?

[–] VindictiveJudge@lemmy.world 2 points 1 year ago

I was quite pleased when I discovered that debuffs worked on bosses in Octopath. I think FF12 also just gave bosses resistance rather than immunity, so the debuffs would work eventually most of the time. Been a while since I played FF12, though, so I might be misremembering.

[–] el_bhm@lemm.ee 1 points 1 year ago

Pokemon intensifies