this post was submitted on 14 Mar 2024
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[–] kaffiene@lemmy.world 8 points 1 year ago (3 children)

It's because they have a near monopoly and take a huge cut of developer's revenue

[–] Xanis@lemmy.world 16 points 1 year ago (1 children)

Is 30% on average "huge" considering the platform and total number of averages monthly users? I know that number does move around a bit as well.

I guess considering the ease of use for users and the fact that other platforms exist, they might be considered a monopoly only because nothing else of quality has shown up. It's not like they're buying out competitors and paying politicians to create laws and expectations to give them a competitive advantage. They're literally just better than the other shit. Except arguably GoG which is solid in its own right, though not in the same ways as Steam.

[–] kaffiene@lemmy.world 3 points 1 year ago

Being a monopoly or near monopoly doesn't mean that they're automatically underhanded

[–] 3volver@lemmy.world 15 points 1 year ago (2 children)

Last time I checked, Epic Games has plenty of money to compete. Monopoly implies competition is actively being stopped. Valve hasn't done much to stop competition other than making a good product that people use.

[–] kaffiene@lemmy.world 1 points 1 year ago

No it doesn't. Anticompetittive behaviour is a seperate issue. One often imployed by monopolists, but seperate nonetheless.

[–] NotAtWork@startrek.website 1 points 1 year ago

Epic Games also takes 5% of all games that use the Unreal engine, unless you use the Epic store.