this post was submitted on 21 Jan 2024
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[–] Agent641@lemmy.world 6 points 2 years ago (2 children)

Pirating an AI. Truly a future worth living for.

(Yes I know its an LLM not an AI)

[–] FiskFisk33@startrek.website 7 points 2 years ago (1 children)

an LLM is an AI like a square is a rectangle.
There are infinitely many other rectangles, but a square is certainly one of them

[–] Tarkcanis@lemmy.world 3 points 2 years ago (1 children)

If you don't want to think about it too much; all thumbs are fingers but not all fingers are thumbs.

[–] Leate_Wonceslace@lemmy.dbzer0.com 1 points 2 years ago (1 children)

Thank You! Someone finally said it! Thumbs are fingers and anyone who says otherwise is huffing blue paint in their grandfather's garage to forget how badly they hurt the ones who care about them the most.

[–] blotz@lemmy.world 2 points 2 years ago

Thumbs are fingers and anyone who says otherwise is huffing blue paint

Never realised this was a controversial topic! xD

[–] regbin_@lemmy.world 6 points 2 years ago (1 children)

LLM is AI. So are NPCs in video games that just use if-else statements.

Don't confuse AI in real-life with AI in fiction (like movies).

[–] UraniumBlazer@lemm.ee 3 points 2 years ago* (last edited 2 years ago) (1 children)

AI IS NOT IF ELSE STATEMENTS. AI learns and adapts to its surroundings by learning. It stored this learnt data into "weights" in accordance with its stated goal. This is what "intelligence" refers to.

Edit: I was wrong lmao. As the commentators below pointed out, "AI" in the context of computer science is a term that has been defined in the industry long before. Where I went wrong was in taking the definition of "intelligence" and slapping "artificial" before it. Therefore while the literal definition might be similar to mine, it is different in CS. Also, @blotz@lemmy.world even provided something called "Expert Systems", which are a subset of AI that use if-then statements. Soooo yeah... My point doesn't stand.

[–] Mikina@programming.dev 3 points 2 years ago (1 children)

This is unfortunately not true - AI has been a defined term for several years, maybe even decades by now. It's a whole field of study in Computer Science about different algorithms, including stuff like Expert Systems, agents based on FSM or Behavior Trees, and more. Only subset of AI algorithms require learning.

As a side-note, it must suck to be an AI CS student in this day and age. Searching for anything AI related on the internet now sucks, if you want to get to anything not directly related to LLMs. I'd hate to have to study for exams in this environment...

I hate it when CS terms become buzzwords... It makes academic learning so much harder, without providing anything positive to the subject. Only low-effort articles trying to explain subject matter they barely understand, usually mixing terms that have been exactly defined with unrelated stuff, making it super hard to find actually useful information. And the AI is the worst offender so far, being a game developer who needs to research AI Agents for games, it's attrocious. I have to sort through so many "I've used AI to make this game..." articles and YT videos, to the point it's basically not possible to find anything relevant to AI I'm interrested it...

[–] blotz@lemmy.world 1 points 2 years ago (1 children)

“I’ve used AI to make this game…”

Before artificial intelligence became a marketable buzz word, most games already included artificial intelligence (like NPCs) I guess when you have a GPT shaped hammer, everything looks like a nail.

[–] Mikina@programming.dev 0 points 2 years ago (1 children)

That's what I was reffering to. I'm looking for articles and inspiration about how to cleverly write NPC game AI that I'm struggling with, I don't want to see how are other people raping game deveopment, or 1000th tutorial about steering behaviors (which are, by the way, awfull solution for most of use-cases, and you will get frustrated with them - Context Steering or RVHO is way better, but explain that to any low-effort youtuber).

I've recetly just had to start using Google Scholar instead of search, just so I can find the answers I'm looking for...

[–] grenndel@lemmy.ca 1 points 2 years ago

If you are looking into how to write game ai there's a few key terms that can help a ton. Look into anything related to the game FEAR there AI was considered revolutionary at the time and balanced difficulty without knowing too much.

A few other terms are GOAP for goal oriented action programming, behavior trees. And as weird as it sounds looking up logic used my mmorpg bots can have a ton of great logic as the ones not running a completely script path do interact with the game world based on changing factors.