this post was submitted on 07 Mar 2024
114 points (99.1% liked)
games
20457 readers
2 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The issue is that live service games like MMOs or Fortnitelikes are sticky. The kind of gamer who likes them generally plays a very small number of them over and over. And most LS gamers pick the same games, for community or quality reasons. Live service games either make it big or flop completely. There are no consolation prizes like there are for single player games. Most RPG fans will sooner or later buy Starfield, even though it was a bit disappointing. Most live service fans will never buy cosmetics in The Finals or Anthem.
this is all true, but putting out a new title in games is always a bit of a gamble, so putting out a possible(very unlikely) Fortnite Two makes board rooms clap like seals
The reward is greater, but the risk is correspondingly great, if not greater. AAA single player seems lower risk to me, at least with an established IP.