this post was submitted on 07 Mar 2024
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[–] DinosaurThussy@hexbear.net 15 points 1 year ago (7 children)

Live service games seem like such a big risk. They’re way harder to balance and upkeep and people are much more likely to pick up a game, play it a bit, and bounce off than they are to get stuck on it long term in the way these companies want.

[–] LeZero@hexbear.net 8 points 1 year ago (1 children)

Shoutout to Anthem if you remember that one

[–] TheLepidopterists@hexbear.net 2 points 1 year ago

Man I remember thinking Anthem was great and then they just released almost zero content for it after release and let it die.

The flight was so fun, I was enjoying exploring the world, customizing my power armors, etc and then they just decided it wasn't worth supporting and there ended up being like 3 dungeons.

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