this post was submitted on 06 Mar 2024
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[–] Rolder@reddthat.com 44 points 1 year ago (5 children)

The reason the railgun was popular was because it was the only effective way to deal with chargers. To nerf that and leave other AT weapons / charger health and armor untouched is really fucking stupid.

[–] GoodEye8@lemm.ee 12 points 1 year ago

I played a few games after the patch and I came to a similar opinion. I don't think the railgun was the real issue. The chargers were the issue and people were using the railgun because it was by far the best option against chargers.

I don't think the railgun needed such a nerf. I think the flamer buff and breaker nerf together would've brought railgun numbers down, because flamer is now crazy good against chargers while also being good against patrols. At least you would've had to choose between the range of the railgun or the crowd control of the flamer. Now I'm just going to be using the flamer, which creates the same issue as before just with a different gun.

[–] domi@lemmy.secnd.me 10 points 1 year ago (1 children)

The chargers work pretty well with a shot from the recoilless rifle in one of the front legs followed by a magazine of the primary gun in the now exposed leg.

HMG + recoilless also works pretty well, rocket in leg and 1-2 seconds with the HMG and he's gone.

Only downside is the reload time so if you have 2 or more chargers somebody has to kite them while you reload.

[–] Rolder@reddthat.com 7 points 1 year ago (1 children)

Aside from the HMG and recoilless both being support weapons, it’s not really feasible to use the recoilless if there are multiple of them, not to mention ammo concerns

[–] domi@lemmy.secnd.me 2 points 1 year ago (1 children)

But the HMG is not a support weapon and the railgun is? I don't quite get the point.

We can take down 4 chargers at the same time with this strategy with 2 people with recoilless. More than that and the orbital laser or railcannon have to come out.

[–] Rolder@reddthat.com 5 points 1 year ago

Oh I thought you meant the machine gun as in the support weapon machine gun, my bad. Forgot about the emplacement one

[–] EncryptKeeper@lemmy.world 7 points 1 year ago* (last edited 1 year ago) (1 children)

The expendable AT rifle and recoilless rifle are both more effective against chargers than the railgun is, with the exception of a high number of chargers at once. They both take off leg armor in one hit and stagger the chargers.

…unless they nerfed those too.

[–] Infinity187@lemm.ee 2 points 1 year ago

Easy thing to say when you're only playing up to 5. Where my group stands, playing 7-9, the rail gun, with its higher dps, is the gun we need to complete ops.

I realize you address the number of chargers in your comment, but this change also cripples players that are more solo oriented.

[–] ksharp@lemmy.ml 7 points 1 year ago (2 children)

Hard agree.

Arrowhead published a blog post where they went into detail about their design philosophy: https://www.arrowheadgamestudios.com/2024/03/balancing-the-firepower-in-helldivers-2/

I did not like the subtle arrogance behind their rationale here for the changes.

[–] DingoBilly@lemmy.world 30 points 1 year ago (2 children)

Subtle arrogance? It seems like a completely reasonable and well thought out post. People read way too much into normal posts.

[–] blegeg@lemmy.world 2 points 1 year ago

I think what I didn't like is: I could maybe agree with their line of thought for the changes they made to the weapons. I don't like that they prioritized these as the first balance patch.

As many have said it was meta because of the abundance of chargers/heavy enemies in 7-9 for folks trying to get the super samples.

Before the high difficulties felt chaotic but at least doable. Now... it still is but it's even more running and kiting. To me it's a less fun gameplay loop.

And the "arrogance" is probably perceived from the other dev comments like "get good" "stop clutching your pearls" "goodbye crutches". If that's how the devs feel, it's easy to imagine the balance person, who prioritized removing tools vs making the reason the tools were needed first, thinks the same way.

[–] Lesrid@lemm.ee 1 points 1 year ago

I rather disliked the whole 'your primary weapon is not supposed to be the weapon you primarily use'. Fine then rename them to small, medium, large or something instead of leading me to believe I should be able to kill a smaller horde without a Destroyer or Eagle.

[–] Theharpyeagle@lemmy.world 7 points 1 year ago (1 children)

I don't think it's arrogant, I think it's actually really interesting how they talk about the "fantasy" of the game. I get not everyone plays the game for the same reason, but I understand the devs' vision of the game really being about the feel of being a hero against the odds, not having the most effecient loadout or unlocking everything as fast as possible.

[–] Sylvartas@lemmy.world 4 points 1 year ago

I'm getting irrationally angry at everyone crying about the hard difficulties being "too hard". Diff 7, which is the last "mandatory" difficulty to obtain everything in the game, has decent balance imo. It's not easy by any stretch but it's not impossible, or even "too hard". It's challenging and can definitely get very chaotic, even if you bring your A-game, and that's good.

[–] Meltrax@lemmy.world 5 points 1 year ago (1 children)

Seems like the laser cannon is supposed to sort of fill some of that gap.

[–] Lesrid@lemm.ee 6 points 1 year ago

No the laser cannon is supposed to be an lmg that you don't need to reload. It only got its buff because people were confused about a weapon with 'cannon' in the name, that you have to rest on your shoulder, getting completely blocked by armor. But initially the lascan was completely in line with other laser weapons.

Even the orbital laser weapon only kills chargers and bile titans by reapplying the fire DoT unless you strip top armor first. And the scythe primary weapon is a complete waste of everyone's time since it is eclipsed by any DMR.