this post was submitted on 07 Jul 2023
131 points (100.0% liked)

Gaming

32419 readers
14 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 3 years ago
MODERATORS
 

Shuji Utsumi, Sega’s co-CEO, comments in a new statement that there is no point in implementing blockchain technology if it doesn’t make games ‘fun’.

you are viewing a single comment's thread
view the rest of the comments
[–] frog@beehaw.org 17 points 2 years ago (56 children)

I have never been able to figure out the answer to this, so maybe someone here knows: exactly how does one implement blockchain technology into a game, and what's the purpose of doing so? Like in terms of actual gameplay, what's it supposed to achieve? Is there a valid reason you'd want to include it?

[–] audaxdreik@pawb.social 32 points 2 years ago (8 children)

There's no reason, and there never, ever, ever will be. Ever.

There's a temptation for a lot of people to shrug their shoulders and admit to themselves that it's a complicated topic outside of their reach, but it's honestly not. Like any technology, there's two sides to it: the implementation and the execution. The implementation is admittedly quite complicated and even honestly a little cool if you're a techie, but the execution is very simple. We know it's an append only database with a fully public history. That's all it is. So ask yourself how you could ever make that an interesting part of a game that would entice players to ... anything really. At best/worst it'll be used to introduce artificial scarcity and value which most people who just want to have fun playing games aren't clamoring for.

But more to the point, anything stored in a database needs to be actionable by a governing body. In terms of videogames, this is the game itself. The game is the authority on what can and can't be done with the data stored in the blockchain, you can't change the rules of the game, they're hard coded. So why bother having it publicly available on the blockchain at all? Sorry, not sure if I'm making my points clear enough, but does that follow? There's zero benefit to the public blockchain vs. an internal database because the game is the final authority and going to action on it the same either way. Owning something on the blockchain is useless, anyone who knows anything about games at all always knew that line about transferring items between games is total BS.

Any cryptobros already furiously typing out a response, don't bother. I'll argue any worthwhile points you might try to make, but I've heard most of the arguments before and they just don't even bear responding to so ya know ...

[–] Deestan@beehaw.org 5 points 2 years ago (1 children)

The only plausible use case I could come up with is if a game company earnestly and legitimately wants to allow but outsource a real-money marketplace. As a cost saving measure for their own benefit.

If e.g. Diablo allowed legendaries to be owned based on an NFT, offered zero opinion on its legitimacy, said "whelp nothing we can do" to customers losing their items to scams or accidents, and didn't add any smart contract taxation or other shenanigans, it could work.

It wouldn't improve the game for the players, but it would finally be a legitimate use case that improved something for someone without being a pixellated ponzi scheme.

[–] audaxdreik@pawb.social 1 points 2 years ago* (last edited 2 years ago)

allow but outsource

Yarp. And if that doesn't get your hackles up, I don't know what else more to say.

load more comments (6 replies)
load more comments (53 replies)