this post was submitted on 16 Feb 2024
19 points (100.0% liked)

Gaming

3969 readers
74 users here now

The Lemmy.zip Gaming Community

For news, discussions and memes!


Community Rules

This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:

You can see Lemmy.zip's rules by going to our Code of Conduct.

What to Expect in Our Code of Conduct:


If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.


founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] booty@hexbear.net 2 points 2 years ago (1 children)

Yup, I don't know too much about the community stuff. I know Neverwinter Nights 2 had a pretty robust editor so I guess it makes sense that that started in the first one.

I actually had no idea Deekin came from NWN1, he was a very memorable side character in the second game though.

[โ€“] solitaire 2 points 2 years ago

The editor is truly amazing. It has powerful scripting engine and was easy to use. One of my potentially hot takes is it was so much better than using Morrowind's construction kit. The game used to be full of custom persistent world servers which were sort of MMO-lite, big communities that were often way more roleplay based and free of the time wasting, money sucking bullshit of actual MMOs. Sadly, one of those ephemeral game moments that cannot be replayed.

And yeah, Deekin comes in the Shadows of Undrentide expansion and remains a companion through Horde of the Underdark. Honestly, if you like Deekin and haven't played Undrentide I'd recommend giving it ago. It's a refreshingly small scale adventure - it's more like the CRPG equivalent of a short paperback fantasy novel than a grand epic. It also makes the wise decision of not being a continuation of the original campaign.