this post was submitted on 13 Feb 2024
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[–] yamanii@lemmy.world 21 points 2 years ago (9 children)

Good to know the industry have been killing their games even before I was born. Great work restoring it.

[–] TWeaK@lemm.ee 10 points 2 years ago (8 children)

It's not exactly killing a game, it was never released outside of Japan - and even there it wasn't widely purchased.

The sad thing is the US SNES did actually have a port for this on the bottom, I always wondered what that was for.

[–] yamanii@lemmy.world 3 points 2 years ago (2 children)

It is in the sense that you had to delete the downloaded game to play another, it's why it's hard to preserve these satella games.

[–] TWeaK@lemm.ee 2 points 2 years ago (1 children)

Yes but this was also around 30 years ago when data storage was smaller and more expensive.

[–] woelkchen@lemmy.world 1 points 2 years ago

Yes but this was also around 30 years ago when data storage was smaller and more expensive.

The biggest SNES games were only a couple of megabytes. Super Mario World is only 512 kilobytes is size. It was certainly possible to archive the complete collection which is 1.7GB uncompressed. In 1992 IBM introduced archival storage tapes that 2.4GB of data.

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