this post was submitted on 12 Feb 2024
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Do people really not like the yellow paint? I remember when I started seeing it in games I was grateful I no longer had to make wild guesses about which part of a monotone wall was programmed to allow me to climb it. I don't want to have to wander around an area confused and frustrated because I didn't notice the one arbitrarily chosen stack of crates that looks like every other stack of crates that will let me get to the next part of the level. The yellow paint is necessary when level designers start getting too cute about immersive details that don't allow any interaction. If you're designing a linear path in an open environment, you need to do something to indicate the linear path. It's the inevitable result of filling games with insurmountable waist-high fences and unbreakable doors and straight up invisible walls.
Yep, Gamers hate when games offer any sort of help to people who aren't as familiar with game stuff. Like, if you've never played a game before, this sort of thing is really helpful so you don't get lost. Gamers really really hate the idea of other people entering their space so anything that is designed not for people who understand the traditional way games are designed get shit on.
At least make it a toggle option so I’m not forced to play like a baby following line. I don’t mind new players “in my space” but I do mind when developers start destroying the immersion and quality of their games to appeal to them
Yeah this whole thing was solved by Shadow of the Tomb Raider where the levels were designed around naturally attracting player attention to the correct path and you could adjust the visibility on a scale. Even when it was on, it was more like erosion on a well-travelled path rather than somebody off-screen painting the ancient scenery.