this post was submitted on 12 Feb 2024
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My hunch about this product category is they want to build a headset that will give immersive experiences like games and other 3D apps… but they can’t build that product with the current tech so they’re positioning it around GPU-light tasks like videos and productivity apps.
I thought the same thing. Apple doesn't make GPUs, VR gaming at the crazy resolution this headset uses is going to take a high end desktop GPU but Apple's desktop line up also doesn't have the GPU power it needs and also doesn't support installing discrete GPUs. This headset has no possibility of being used on a PC so a lot of work went into finding ways to limit the GPU workload.