this post was submitted on 08 Feb 2024
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You're generally quite heavily penalised for being mean, there's no point to it and lots of effort in cute animations for pats and relaxing.
If you like the survival crafting gameplay loop of explore -> find stuff -> new gear -> repeat but find grind tedious and like cute stuff then it's fun. If that is exhausting for you then it's not fun. Most gameplay mechanics are merely adequate so it really comes down to whether you enjoy that or not
I like cute and I like grinding and base building and stuff. So if there is a core gameplay loop that rewards me for building a home for all my cute friends then I will love this game.
I'm enjoying it in the sort of mindless relaxation of animal crossing or something.
One sad thing atm is that pal pathfinding is a bit messed up and larger pals tend to get stuck a lot. Consequently you can't really make cool castle towns and stuff for them to live in without constantly fixing stuck pals. There is a crude fix that got patched in with stuck pals returning to the palbox periodically but it doesn't solved the underlying geometry issues.
Small pals work pretty well though, and you can fuse pals to make them half decent anyway
I assume most of this stuff will be fixed in a couple of years. I rarely play early access games; always like to keep an eye on them and play them when all the new shit is out and I don't have to deal with all the problems! Thanks for all the info I appreciate it
oh yeah, if you do play it bump the catch rate up, and reduce egg hatch time. Difficulty is very customisable, even after worlk creation, but those are the main 2 time wasters