this post was submitted on 02 Feb 2024
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Apple

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For those interested in the Vision Pro, let me know what questions you have about the device. I’ll be getting mine this afternoon and will be trying out all the features.

Here are some helpful links:
Apple User Guide

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[–] a_fancy_kiwi@lemmy.world 12 points 2 years ago* (last edited 2 years ago) (7 children)
  1. How long can you comfortably wear it?

To be honest though, I’m more interested in the type of person who wants one. I’m not judging, I just don’t understand why a healthy* adult would want one in it’s current state.

  1. What are you going to be doing with it? Work? Consuming content? Etc.
  2. This might be too personal but, are you single? do you have a partner? Kids? If you live with literally anyone else, how do you feel the dynamics will change, if at all, when you throw a Vision Pro into the mix?

*if someone has a disability, yeah, VR and AR might really help them out in their day to day activities, especially with the eye tracking tech it has. Even being able to see environments that they might not normally get to experience in real life would probably be pretty novel

[–] Tarquinn2049@lemmy.world 7 points 2 years ago* (last edited 2 years ago) (4 children)

I mean, the rest of us have had proper VR headsets for ten years. Lots of "normal" people in VR now. Mixed reality headsets barely get in the way of socializing with other people in your room, while adding socializing with people not in your room.

It's about the same as socializing with someone watching TV or playing a videogame on a TV or computer monitor. Even without seeing their game/app/document/show it's pretty easy to determine on sight if they are currently too engaged to properly hold a conversation.

Doing work in VR is about the same as outside of VR, but with the possibility for less distractions and a more organized work area. There are no longer any tradeoffs in modern headsets now that they rival the clarity of a comfortably positioned monitor or TV. And can display many such virtual screens wherever you want them to be.

But, those possibilities don't mean you -have to- shut yourself off, how much you want to be distracted by outside stuff is entirely up to you and the people around you. If you prefer to be interrupted, as many people with family do, it's just as possible to keep your work space contained to a single screen and to work with the outside world pouring in at all times.

As for gaming, you have every option. You don't have to only play games where you are physically partaking in the adventure. But you have the option to when it's the right kind of gaming for that situation. You also have the option of sitting on your living room recliner with the rest of the family watching TV or a movie or playing a game, and you have an additional virtual screen beside the real TV with your work or game or different TV show on it. And with non-apple headsets, each member of your family can financially reasonably have the same option. One family shared screen to socialize with, and one personal screen. And before you ask, yes there are parental controls for VR headsets.

While the minimum age for VR has legally been 13 for most of the past 10 years, it has recently reduced to 10. Though many people started their kids as early as 4-5 years old, and those kids are perfectly healthy teenagers now. As with all other digital content, it's best to know what they are actually doing in VR. You have a range of options all the way down to literally seeing the video feed of their headset in real time, or as minimally invasive as just seeing what programs they are launching/playing. For younger kids, it's best to not play anything online. Not only for them, but for the rest of us, lol.

And for people that have been in VR 8 hours a day for 10 years now, there have been no negative health issues. And actually compared to people who spend 8 hours a day watching TV or playing traditional videogames on a screen, the VR users are significantly better off on average. While that is only the extreme of 8 hours a day, it illustrates the point most effectively. Spending less time doing any is generally better, but the subset of VR players that spend most of their time in active games were better off than the average person that spent less time doing any. Because obviously just sitting for long periods of time is the main problem. But there were no detriments to vision in the VR players, which makes sense as, if anything it is again possible to be more healthy to our eyes in VR than staring at any other screen.

[–] conciselyverbose@kbin.social 2 points 2 years ago

I got to do the demo today, and I was pretty bullish on the passthrough before trying it.

I was still super impressed. Obviously people in the room can see you have the headset on, but outside of a very little noise, it looks almost exactly the same as not wearing it.

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