this post was submitted on 01 Feb 2024
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I dont know how I would measure the curved contour of the controller
In blender you can load reference pictures in to the scene to help with shapes. Alternately, calipers. Lots of calipers! And then print out very very low res test models.
Or, if you could get a good model of the controller, you could work from taht.
Thius is a problem I've been thinking abut a lot. One of the tings I want to work on this year is taking a decent quality gaming mouse and re-rigging it in to an upright ergo mouse. There aren't really any good upright gaming mice, so I've been planning to rough sculpt the shell using air drying clay or something, then work out how to load that in to a 3d modelling problem.
Come to think of it, do you have a recent iphone or no someone who does? Supposedly they have some kind of lidar bullshit that can work as a 3d scanner with some FOSS software.
ALso, Blender is in a really good place right now and there are many, many very detailed and comprehensive tutorials available to learn from.
Honestly I'm not nearly motivated enough to do a project like that. All good advice if I ever change my mind though.