this post was submitted on 20 Jan 2024
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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[–] itslilith@lemmy.blahaj.zone 2 points 2 years ago (7 children)

It could be 120ft±2.5ft without changing anything about game mechanics, but introduces at least 2% error already.

[–] optissima@lemmy.world 1 points 2 years ago (6 children)

Great, this spell combo is an example created by someone outside of the setting without the ability to test. Locate Object give you a 1000ft range. If that's also inaccurate to ±0.25ft, we now have an even more accurate measure. Would you say a 0.00025 error rate acceptable.

[–] itslilith@lemmy.blahaj.zone 1 points 2 years ago (5 children)

you moved a decimal, 0.0025, and 1/400 error per 1000ft is still pretty bad, considering you also need to factor in elevation, blocked line of sight etc.

It would also means less than a handful of measurements per day for even an adept mage.

But that's not the point. The game mechanics are an abstraction to make the system playable. There is no reason to believe the distances in spell descriptions are set in stone, and don't depend on caster, or ambient conditions, or a myriad of other factors. You could certainly research a purpose-built spell for mapping purposes, but we're not aware of one at the moment.

[–] Diotima@kbin.social 2 points 2 years ago

This, exactly. We can get a sense of this from the old novels too; magic is not nearly as restrictive as it is in-game; those rules exist to simplify gameplay, not to turn combat, magic, travel and healing into math problems.

Heck, Long Resting is an excellent example of how things 100% do NOT work in "real" Faerun. We think someone who survives being tagged with dragon claws, burned in a breath weapon, and sent flying with a tail attack is healed and ready to go with a nice 8 hour nap? Nah...

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