this post was submitted on 19 Jan 2024
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To me this is the beauty of a well done stealth action game. It's great pure stealth. But because AI is so critical to well done stealth, they usually also allow you to get a little wild playing with the AI when you're willing to let yourself be caught. Sniper Elite, Hitman, The Last of Us are all good at this. Because the enemy behavior is designed correctly, being seen is just more of the fun instead of a failure, and getting back to stealth is just as fun as finding the right approach in the first place is.
Opened up Fire Emblem: Three Houses on my switch for the first time in a while as my "partial attention" game. I like something I can pick up and put down without pausing for sports with commercials, and it's NFL playoffs and Celtics season.
I started Hitman's rogue lite mode a few days ago, and I really like how the approach adds stakes instead of just letting me save scum, and unlocking gear for just this run combined with the unpredictability of maps/targets really encourages me to be creative in a way that the unlimited sandbox sometimes makes feel stale. I'm not sure if I'll keep playing that on PC or go to the Last of Us 2's No Return mode. I'm a big fan of AAA 3D games with polished mechanics that play well at high difficulty adding the mode, though, because I love making games brutal enough that I have to beat my head against a wall some, but sometimes repeating the same encounter feels like I'm just memorizing that encounter better instead of improving my approach generally.
I don't play much stealth games (though I have played all the original Hitman games, the classic ones), so didn't think of it like that.
Ah, I am completely against making game so brutal, I like a challenge, but just enough that I can easily surpass.
Good luck!