this post was submitted on 14 Jan 2024
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Shaking my own hand

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[–] Yurt_Owl@hexbear.net 9 points 2 years ago* (last edited 2 years ago) (2 children)

With metroidvanias i tend to look up player recommended area orders. Not as in depth as a walkthrough which can feel overwhelming as they'll go after every secret but instead have a vague confidence I'm doing the right thing. Boss order recommendations can help as well so you don't hit a brick wall doing a boss thats intended for later game.

Once I'm more confident with the game and the first few areas i tend to continue blind. Might help you?

[–] WithoutFurtherBelay@hexbear.net 4 points 2 years ago

Very good idea, I didn’t even know those were a thing

[–] Evilsandwichman@hexbear.net 4 points 2 years ago (1 children)

Thanks, I'll try looking up player recommendations on this as I really hate wasting an hour cycling through the same rooms in one biome only to realise I should have been exploring a different one, or that the locked path I'd completely forgotten about can now be unlocked with my newly unlocked ability.

[–] Yurt_Owl@hexbear.net 4 points 2 years ago* (last edited 2 years ago)

I'd say don't be afraid to look things up like the complete map or other details online. The blind purists are kinda wrong that the games are only enjoyable playing blind. I'm yet to play a metroidvania completely blind and I've enjoyed loads of them. I can think of loads of examples where getting lost just ends in frustration, also the genre's are very linear, going in the wrong direction serves no purpose other than to waste time.

Also hollow knight specifically has a movement mechanic called pogoing which you have by default but i dont think is ever explained.