this post was submitted on 04 Jan 2024
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[–] Sanctus@lemmy.world 54 points 2 years ago (22 children)

Imagine buying 50k worth of digital assets in one go. They're already downloaded on your computer anyway. You just can't use them in game lmao

[–] stoy@lemmy.zip 5 points 2 years ago (5 children)

In that case ypu are quite litterarly paying for a bunch of boolean variables being changed from a 0 to a 1.

If this was done in powershell:

Get-Ship -identity * | Set-Ship -AvaliableToPlayer 1

[–] Sanctus@lemmy.world 13 points 2 years ago (4 children)

Thats how they have to work. If you run into a player with a ship you don't have it still needs the asset to display it on your client. It just makes it seem a little silly is all. You are paying for access, and thats true for all of these game cosmetics.

[–] puchaczyk@lemmy.blahaj.zone 3 points 2 years ago* (last edited 2 years ago) (2 children)

Those extra assets are also one of the reasons why some games take like 500Gb of ~~memory~~ storage to install.

[–] Sanctus@lemmy.world 0 points 2 years ago

Yep, art and asset takes up the most space. It also has the most space reserved for data transfer in disc readers. Its definitely the reason the new CoDs are so huge, along with their techniques of massive redundancy (if that ol' article about the way they load maps is true).

[–] baconisaveg@lemmy.ca -3 points 2 years ago

500gb of 'memory'? Get off the internet grandpa.

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